sprites = Sprites
backgrounds = Backgrounds
sounds = Sounds
paths = Paths
scripts = Scripts
timelines = Timelines
objects = Objects
scenes = Scenes
animations = Animations
texts = Texts
others = Others

run_animation_text = Make {0} run animation {1}
move_to_text = Move {0} to point ({1},{2})
set_speed_text = Set {0} speed ({1}, {2})
set_gravity_text = Set {0} in direction {1} gravity to {2}
reverse_horizontal_text = Reverse {0} horizontal speed
reverse_vertical_text = Reverse {0} vertical speed
set_friction_text = Set {0} friction to {1}
apply_force_text = Apply force to {0} at ({1}, {2})
apply_torque_text = Apply torque to {0} with {1}
jump_to_text = {0} jump to point ({1}, {2})
jump_horizontal_text = {0} jump horizontal to {1}
jump_vertical_text = {0} jump vertical to {1}
set_path_text = Set instance {0} path {1}
set_random_path_text = Set random path for {0}
end_path_text = End path for {0}
set_path_position_text = Set {0} path position to {1}
set_path_speed_text = Set {0} path speed to {0}
instance_create_text = Create instance at position ({0}, {1}) of object {2}
instance_destroy_text = Destroy {0}
create_moving_text = Create instance of object {0} with speed {1} move from ({2}, {3}) to direction {4}
create_random_text = Create instance of random object at position ({0}, {1})
instance_change_text = Change {0} into {1}
change_sprite_text = Change {0} sprite into {1}
set_width_text = Set {0} width to {1}
set_height_text = Set {0} height to {1}
sound_play_text = Play sound {0}
stop_sound_text = Stop sound {0}
check_sound_text = If sound {0} is playing
check_sound_not_text = If sound {0} is not playing
prev_scene_text = Go to the previous scene
next_scene_text = Go to the next scene
restart_scene_text = Restart the scene
different_scene_text = Goto scene {0}
check_prev_scene_text = If previous scene exists
check_next_scene_text = If next scene exists
set_scene_follow_text = Set scene follow {0}
set_timeline_text = Set {0} time line {1}
timeline_position_text = Set {0} time line position to {1}
timeline_speed_text = Set {0} time line speed to {1}
start_timeline_text = Start {0} time line
stop_timeline_text = Stop {0} time line
check_empty_text = If position ({0}, {1}) is collision free
check_collision_text = If there is a collision at position ({0}, {1})
check_object_text = If position ({0}, {1}) has intsances of object (2)
test_instance_count_text = If instance {0} number {1} {2}
test_chance_text = With chance 1 out of {0} perform next
check_question_text = If the user anwsers yes to question {0}
compare_2_values_text = {0} {1} {2}
compare_width_text = If {0} width {1} {2}
compare_height_text = If {0} height {1} {2}
compare_x_text = If {0} x {1} {2}
compare_y_text = If {0} y {1} {2}
repeat_text = Repeat {0} times
execute_code_text = {0} execute a piece of code
execute_script_text = {0} execute script {1}
set_variable_text = Set {0} variable {1} to {2}
test_variable_text = If {0} variable {1} is {2} {3}
draw_variable_text = Draw the value of {2} variable {3} at position ({0}, {1})
toggleVariable_text = Toggle {0} variable {1}
follow_mouse_text = Set {0} follow mouse
unfollow_mouse_text = Set {0} not follow mouse
set_score_text = Set the score to {0}
test_score_text = If the score is {0} {1}
draw_score_text = Draw the value of the score at position ({0}, {1})
set_lives_text = Set the lives to {0}
test_lives_text = If the lives are {0} {1}
draw_lives_text = Draw the number of lives at position ({0}, {1})
draw_life_image_text = Draw life with sprite {0} at position ({1}, {2})
set_health_text = Set the health to {0}
test_health_text = If the health is {0} {1}
draw_health_text = Draw the health bar
draw_text_text = Draw text {0}
is_between_values_text = Is {0} between {1} and {2}
control_rotation_text = Control {0} rotation speed {1}
set_fixed_rotation_text = Set {0} stand
set_gravity_scale_text = Set {0} gravity scale to {1}
face_toward_text = Set {0} face toward {1}
face_toward_coordinate_text = Set {0} face toward {1}({2}, {3})
set_speed_toward_tap_text = Set {0} move toward tap with speed {1}
create_distance_joint_text = Create distance joint between {0} and {1}
create_rope_joint_text = Create rope joint between {0} and {1}
create_prismatic_joint_text = Create prismatic joint between {0} and {1}
create_weld_joint_text = Create weld joint between {0} and {1}
create_revolute_joint_text = Create revolute joint between {0} and {1}
release_joints_text = Release {0} joints
make_draggable_text = Make {0} draggable
release_draggable_text = Make {0} not draggable

set_speed_with_angle_text = Set {0} in direction {1} speed to {2}
set_speed_toward_object_text = Set {0} with speed {1} move toward {2}
apply_force_with_angle_text = Apply to {0} in direction {1} with force {2}
apply_force_toward_tap_text = Make {0} move toward tap by apply force {1} to it
apply_force_toward_object_text = Make {0} move toward {1} by apply force {2} to it
drag_to_text = With force {0} draw {1} to point ({2}, {3})
drag_to_object_text = With force {0} draw {1} to object {2}