gmx_.bg_1=function(e){this.init_(e,"bg_1")};qyengine.define_type("bg_1",QySprite,{fill:"res/assets/background.jpg",size:{width:2100,height:1600},anchorPoint:{x:0,y:0},imgSize:{width:2100,height:1600}});gmx_.obj_hero_default=function(e){this.init_(e,"obj_hero_default")};qyengine.define_type("obj_hero_default",QySprite,{fill:"res/assets/1.png",size:{width:92,height:152},repeat_x:!0,repeat_y:!0,anchorPoint:{x:.5,y:.5},keyframe:{type:"multiImages",loop:!0,frames:[{url:"res/assets/1.png",delay:.2,size:{width:92,height:152}},{url:"res/assets/2.png",delay:.2,size:{width:98,height:149}},{url:"res/assets/3.png",delay:.2,size:{width:102,height:147}},{url:"res/assets/4.png",delay:.2,size:{width:93,height:149}},{url:"res/assets/5.png",delay:.2,size:{width:95,height:153}},{url:"res/assets/6.png",delay:.2,size:{width:99,height:158}},{url:"res/assets/7.png",delay:.2,size:{width:106,height:159}},{url:"res/assets/8.png",delay:.2,size:{width:101,height:148}}],url:"res/assets/1.png"},imgSize:{width:92,height:152},opacity:1});gmx_.obj_hero=function(e){this.init_(e,"obj_hero")};qyengine.define_type("obj_hero",QyObject,{sprites:["obj_hero_default"],sprite:"obj_hero_default"});gmx_.sce_1=function(e){this.init_(e,"sce_1")};qyengine.define_type("sce_1",QyScene,{size:{width:2100,height:1600},defaultLayer:"layer0",activeLayer:"layer0",background:"bg_1",view:{x:0,y:0,width:640,height:480,visibleWhenSceneStarts:!1,follows:{hbor:-1,vbor:-1,hsp:-1,vsp:-1,id:"obj_hero"}},layers:[{id:"layer0",objects:[{id:"obj_hero",type:"obj_hero",position:{x:218,y:231},isEqualScale:!0}]}]},{touchstart:function(){qyengine.guardId("obj_hero").moveTo(arguments[0].mouseX,arguments[0].mouseY,400)}});current_game.scripts=qyengine.addToObj(current_game.scripts,{});current_game.texts=qyengine.addToObj(current_game.texts,{});current_game.fonts=qyengine.addToObj(current_game.fonts,{});current_game.animations=qyengine.addToObj(current_game.animations,{});qyengine.addToObj(current_game,{start_scene:"sce_1",displayFPS:!1,renderer:"gmx"});current_game.sceneRes=qyengine.addToObj(current_game.sceneRes,{sce_1:{files:["res/assets/background.jpg","res/assets/1.png","res/assets/1.png","res/assets/1.png","res/assets/2.png","res/assets/3.png","res/assets/4.png","res/assets/5.png","res/assets/6.png","res/assets/7.png","res/assets/8.png"],sounds:[],usedScenes:[]}});current_game.tags=qyengine.addToObj(current_game.tags,{});