telecom_appid_appkey_tip = *Please make sure there is a feeInfo.dat in assets

picturelists = plists
picturelist = plist

gameconfig = Game Config
changeToLocal = Access data without online?

apidoc = API Doc

gmx_version = GMX version

import_ = Import
export_ = Export

array = Array
array_push = Add element at the end of a array
array_push_text = Add element {1} at the end of array {0}
array_splice = Delete element and add element to a array.
index = Index
count = Count
array_splice_text_delete_and_add = Delete {2} element(s) from array {0} from index {1}, and add element {3}
array_splice_text_delete = Delete {2} element(s) from array {0} from index {1}
array_splice_text_add = Add element {2} to array {0} in index {1}

array_indexof = Index of
array_indexof_desc = Get the index of a value in a array

mouseupoutside = Mouseup outside
touchendoutside = Touchend outside

mixed_spaces_and_tabs = Mixed spaces and tabs

cell_size = Cell size
cell_margin = Cell margin

ui = UI

move_to_layer = Move to layer

properties_opacity = Opacity
properties_opacity_desc = Get opacity.

cell = Cell
cell_index = row {0} column {1}

tabs = Tabs
tab = Tab
tab_type = Tab type

add_layer = Add layer

containers = Containers
container = Container
container_type = Container type
bind_data = Bind data
set_as_template = Set as template
source_property = Source property

purchase_methods = Purchase methods
purchase_settings = Purchase settings
mobile = Mobile
unicom = Unicom
telecom = Telecom
paypal = Paypal
wechat = Wechat
mobile_appid_appkey_tip = *upload your app to mobile developer comunity to get your APPID and APPKEY
payment_settings = Payment settings

in_app_purchase = In-app purchase
mobile_pay = Mobile pay
accounting_code = Accounting code

current_path = Current path

properties_is_text_playing = Is text playing
properties_is_text_playing_desc = Returns ture if text is playing.
network_is_online = Is oneline
network_is_online_desc = Returns ture if online.

my_game = My Game
projmgmt = Projmgmt
close_game = Close project

game_resources = Game Sources

gamemgmt = Gamemgmt
resourcemgmt = Resourcemgmt
gamesettings = Game settings

material_world = Resource world
gm_beginner_guide = GameMei beginner guide
gm_manual = GameMei manual
gm_blog = GameMei blog
gm_bbs = GameMei bbs

scene_resource = Scene Resources

cover_ = cover
proj_exist = Project existed

welcome_page = Welcome page
upload_resources = Upload resources

add_other_resources = Add other resources

openAdvancedSettings = Open advanced settings
closeAdvancedSettings = Close advanced settings

turn_left = Left
turn_right = Right 

cannot_paste_folder_into_itself = Can not {0} folder into it self
paste_to_folder = Paste into folder

windowmgmt = Windows
close_all_tab = Close all tab
small_icon = Small icon
medium_icon = Medium icon
large_icon = Large icon
edit_events = Edit events
edit_background = Event background
open_in_tab = Open in tab
cancel_pin = Cancel pin

set_iframe_src = Set iframe src
set_iframe_src_text = Set iframe {0} src to {1}

scene_events = Scene events

setDirection = Set direction
setAngle = Set angle
eight_direction = 8 dir
four_direction = 4 dir
no_angle = No
degrees_45 = 45 degrees
degrees_90 = 90 degrees
degrees_360 = 360 degrees
mouse_click = Click

flashplayer = Flash player
flashplayers = Flash players
flashplayer_type = Flash player type
flashplayer_src = Flash player src
select_flash = Select flash file

buttonBehavior = Button
hovered = Hover
mouseDown = Mousedown
default_state = Default state

createChangeDestroy =Create Change Destroy
joint = Jpint
test = Test
switchScene = Switch Scene
basicProperties = Basic Properties
variableAndScore = Score and Variable
saveAndLoad = Save and Load
playAndStop = Play and Stop
runAndStop = Run and Stop
operator = Operator
device = Device
network = Network
weibo = WeiBo
weixin = WeiXin
otherInvisible = Other Invisible
otherVisible = Other Visible
browser_ = Browser

platform = platform
maxSpeed = Max Speed
acceleration_platform = Acceleration
deceleration = Deceleration
jumpStrength = Jump Strength
gravity_platform = Gravity
maxFallSpeed = Max Fall Speed
jumpSustain = Jump Sustain
doubleJump = Double Jump
initialState = Initial State
controlMethod = Control Method
yes_platform = Yes
no_platform = No
up_down_left_right = Arrows
touch_screen = Swipe
user_defined = Custom

retrieve_password = Retrieve password
email_address_activated = User with this email not exist

properties_is_visible = Is visible
properties_is_visible_desc = Returns true if visible

set_video_volume = Set video volume
set_video_volume_text = Set video {0} volume to {1}

is_online = Is online

image_size = Image size

focus_when_create = Focus when create

can_not_import_gif = Can not import gif images

first_page = First page already
last_page = Last page already

custom_shape = Custom
add_impact_area = Add Impact area
new_all_proj = New Project
new_empty_proj = New Empty Project
new_templates_proj = New Templates Project
new_demo_proj = New Demo Project

edit_impact_area = Edit impact area

newbil_tutorial	= New commer tutorial
new_empty_project = New empty project
new_template_project = New template project
new_demo_project = New demo project
resource_store = Resorce store
more_resouce = More resource
open_game = Open
to_buy = Buy now
proj_type_yizhi = Puzzle
proj_type_yangcheng = Growing
proj_type_shuangren = Double
proj_type_xiaochu = Elimination
proj_type_all = All
detail = Detail

edit_impact_area_name = Edit impact area name
impact_type = Impact type
impact_area = Impact area
impact_block = Impact block
click_area = Click area
shade_area = Mask area

dataforms_isKeywordExists = Is keyword exists
dataforms_isKeywordExists_desc = Returns true if keyword exists in dataform
set_text_value_empty = Set {0} text to empty

please_input_text_in_properties_bar = Please input text in properties bar
selected_resource_count = Selected {0} {1}
confirm_remove_all_selected_resource = Remove all selected resource?

math_distance = Distance
math_distance_desc = Distance between 2 points, p1(x1, y1) and p2 (x2,y2).
math_angle = Angle
math_angle_desc = Angle between 2 points, p1(x1, y1) and p2 (x2,y2).

instance_selection_condition_null_tip = Destroy all if condition is null

destroy_instance_by_position = Destroy instance by position
destroy_instance_by_position_text = Destroy instance on position ({0}, {1})
instanceSelectionConditions = Instance selection conditions
is_instance_of_object = Is instance of object {0}
belongs_to_tag = Belongs to tag {0}

shapes = Shapes
dot = dot
circular = circular
rectangle = rectangle
circular_radius = Radius
destroy_instance_by_rectangle_tip = (Position of rectangle means its center position.)

please_input_text = Please input text

basic_setting = Basic
advance_setting = Advanced
variables_setting = Variables
ad_setting = Ads
game_basicInfo = Game
screen_setting = Screen
scene_setting = Scene
platform_setting = Platforms
renderer_setting = Renderer
checkFrequenceAndOther_setting = Frequence checking and other
global_variables = Global variables
browser_variables = Browser variables
title_icon = Title icon
load_bg = Loading icon
title_icon_tip = (*Use jpg image if used in weixin share on ios)
screen_display_size = Screen scale
load_scene = Loading scene
apk_desktop_icon = Icon on apk desktop
apk_install_name = APK name
check_frequence = Check frequence
others_setting = Other
resourse_load_pattern = Load resource
h5_ad_setting = H5 ads
apk_ad_setting = APK ads
add_h5ad = Add
delete_h5ad = Delete

properties_is_animation_playing = Is animation playing?
properties_is_animation_playing_desc = Returns to if instance is playing a animation, false if not.
stop_video = Stop video
stop_video_text = Stop video {0}

play_frame_animation = Play frame animation
play_frame_animation_text = Set {0} start to play frame animation
stop_frame_animation = Stop frame animation
stop_frame_animation_text = Make {0} stop playing animation

stop_animation = Stop animation
stop_animation_text = Make {0} stop running animation

set_layer = Set layer
set_layer_text = Set {0} layer to {1}

instances = Instances
instances_length = Instance number
instances_length_desc = Get instance number of certain object type.

set_speed = Set speech speed
words_pause = Speech pause
speech_speed = Speech speed
fast = Very quickly
quickly = Quickly
general = Normal
slower = Slowly
slow = Very slowly
weight = Weight
style = Style
align = Align

tag_has_no_collision_shape = Tag has no collision shape
view_issues = View Issues
activate_a_scene_first = Try to activate a scene tab before add text

set_sleep = Sleep
set_sleep_text = Execute action or action block below in {0}ms

dataforms_dataLength = Data length
dataforms_dataLength_desc = Get dataform data length.

set_skeleton_speed = Set skeleton speed
set_skeleton_speed_text = Speed {0} skeleton speed to {1}%

too_long = {0} is too long

set_shade = Set mask
set_shade_text = Set {0} as {1} mask
applied_type = Coverred type

inherit_parent_object_physics = Inherit from parent
inherit_tags_physics = Inherit form tag
edit_self_physics = Not inherit

cancel_shade = Cancel mask
cancel_shade_text = Cancel {0} mask

update_dataform = Add/Edit data
keyword_value = Keyword value
other_fields_value = Other fields value
select_existed_keyword_or_add_a_new_one = Select existed keyword to edit or add a new one
field_value_allow_empty = Field value allow empty
update_dataform_text = Add/Edit data in dataform "{0}"

delete_from_dataform = Delete data
delete_from_dataform_text = Delete data from dataform "{0}"

select_tags =Select tags

tag_list = Tag list
tag_behaviors = Tag behaviors

set_shield = Set shield
cancel_shield = Cancel shield
set_shield_text =Set {0} shield {1}
cancel_shield_text = Cancel {0} shield {1}

scene_name = Scene name
object_type = Object type
scroller_type = Scroller type
text_type = Text type
input_type = Input type
video_type = Video type
iframe_type = Iframe type

inherit_dir_8 = Inherit

dataformsName = Dataform name
dataformsKeyValue = Keyword value
fieldName = Field name
dataforms_values   = Dataform value
dataforms_values_desc = Get dataform value

show_tag = Open tags
tag = Tag
tags = Tags
            
keyWord_can_not_be_empty = Keyword can not be empty
keyword_can_not_same = Keyword can not be the same
can_not_delete_keyword = Can not delete keyword
set_as_keyWord = Set as keyword

click_to_select = Select
copy_scene_resource_tip = Copy resource in scene, such as object, text etc.
uniform_scale = Uniform scale
resize_ = resize
delete_scene_resource_tip = Delete resource in scene, such as object, text etc.

do_not_prompt = Don't prompt
prompt_information = Prompting message
add_point_illegal = Illegal point

double_click_select_picture = Double click me to select another image

empty = empty
addSkipButton = Add skip button

select_inputs = Select input

iframes_properties = Iframe property
iframe_resource_link = Link
window_settings = Window settings

load_all_resource = Load all at once
load_as_scene = Load scene by scene
load_resource = Resource loading option

setSpeed = Speed
instant = Jump to
moveTo = Move to

explorer = Browser
browser_variable = Browser variable
browser_variable_desc = Get browser variable.

iframe = Iframe
iframes = Iframes

set_input_value = Set input value
set_input_value_text = Set input {0} value to {1}

folder_can_not_move = Can't move folder
pause = Pause
continuePlay = Continue
replay = Replay

loading_label = Loading...

ignore25d = Ignore 2.5D
not_ignore25d = Not ignore 2.5D

properties_angle_to = Angle to
properties_angle_to_desc = Get one instance angle to another instance.
properties_angle_to_mouse = Angle to mouse
properties_angle_to_mouse_desc = Get one instance angle to mouse.
properties_distance_to = Distance
properties_distance_to_desc = Get the distance between two instance.
properties_distance_to_mouse = Distance to mouse
properties_distance_to_mouse_desc = Get the distance between one instance and the mouse.

way = way
objectName = Object name
remove_instance_from_scroller_by_objectName_with_position_text = Remove object from scroller {0} whose name is {1} and in column {2} row {3}
remove_instance_from_scroller_by_id_text = Remove object from {0} whose id is {1}

scenes_list = Scenes list
layers_list = Layers list

basic_collide = Basic collide
accur_collide = Accurate collide
edit_basic_collisionshape = Basic collide

skeletonEnd = Skeleton end
skin = Skin

mouseenter = Mouse enter
mouseleave = Mouse leave

set_cursor = Set cursor
set_cursor_text = Set cursor to "{0}"
cursor = Cursor
default_ = Default
crosshair = Crosshair
pointer = Pointer
e_resize = Resize to east
ne_resize = Resize to north-east
n_resize = Resize to north
nw_resize = Resize to north-west
w_resize = Resize to west
sw_resize = Resize to south-west
s_resize = Resize to south
se_resize = Resize to south east
wait = Wait

replay_video = Replay video
replay_video_text = Replay video {0}

game_renderer_filter = Filter
linear = Linear
pixel = Pixel

time_local_year = Local year
time_local_year_desc = Returns local year
time_local_month = Local month
time_local_month_desc = Returns local month
time_local_date = Local date
time_local_date_desc = Returns local date
time_local_hours = Local hours
time_local_hours_desc = Returns local hours
time_local_minutes = Local mimutes
time_local_minutes_desc = Returns local minutes
time_local_seconds = Local seconds
time_local_seconds_desc = Returns local seconds
time_local_milliseconds = Local milliseconds
time_local_milliseconds_desc = Returns local milliseconds
time_local_wallclocktime = Local time
time_local_wallclocktime_desc = Returns local time

time_sys_year = Server year
time_sys_year_desc = Returns server year
time_sys_month = Server month
time_sys_month_desc = Returns server month
time_sys_date = Server date
time_sys_date_desc = Returns server date
time_sys_hours = Server hours
time_sys_hours_desc = Returns server hours
time_sys_minutes = Server mimutes
time_sys_minutes_desc = Returns server minutes
time_sys_seconds = Server seconds
time_sys_seconds_desc = Returns server seconds
time_sys_milliseconds = Server milliseconds
time_sys_milliseconds_desc = Returns server milliseconds
time_sys_wallclocktime = Server time
time_sys_wallclocktime_desc = Returns server time

screen_size = Screen size
not_scale = Not scale
scale_integer = Scale integer

skeletons = skeletons
skeleton = skeleton
skeleton_json_title = Exported json file
skeleton_plist_title = Image list files
skeleton_image_title = Images
move_to_json = Move to exported json
move_to_plist = Move to image list
skeleton_json_length_error = One and only one exported json file is required.
skeleton_plist_length_error = At least one image list file.
skeleton_image_length_error = At least one image file.
select_skeleton = Select skeleton
select_skeletons = Select skeletons

import_skeleton = Import skeleton
skeleton_resource = Skeleton resource
start_animation = Start animation

videos = Video
video = Video
videos_properties = Video properties
src = Video source
controls = Display the controls
autoplay = Autoplay
isFullScreen = Is full screen?
select_video = Select video
ended = ended
set_video_src = Set video source
set_video_src_text = Set video {0} source to "{1}"
play_video = Play video
play_video_text = Play video {0}
pause_video = Pause video
pause_video_text = Pause video {0}
please_add_a_object_first = Please add a object first.

init_frame_settings = Frame 0 properties
init_frame_state_explain = Set object's state right before it execute this animation to have a more accurated preview.
init_state_frame = Initial state

weixin_callback = callback
window_ = window
closeButton = close button
contentArea = content area
grid = grid
item = item
additionalItem = additional item
rank = rank
layout = layout
picture = picture
or_color = or color
corner = corner
border = border
verti_layout = vertical layout
horiz_layout = horizontal layout
edge = edge
spacer = spacer
feature = feature
scrolling_direction = scrolling direction
relative_window = relative to window
relative_contentArea = relative to content area
relative_grid = realtive to grid
displayType = display type
dataType = data type
defaultContent = Default content
define_item = custom item

properties_value = value
properties_value_desc = Get value.
properties_validValue = Valid value
properties_validValue_desc = Return true if value length <= limitted length.

variable_name = variable
input = Input
inputs = Inputs
inputs_properties = Input properties
defaultText = Default value
emptyText = Place holder
is_password = Is password
length_limit = Limited length
input_style = Input style
backgroundColor = Background color
borderWidth = Border width
borderColor = Border color
borderRadius = Border radius
text_style = Text style

mouse_drag = Drag
space_drag_desc = Drag scene with every object in it locked.

is_destroyed = Is destroyed?
is_destroyed_text = Is {0} destroyed?

delete_folder_and_variable_in_it = Delete this folder and variable in it?
delete_folder = Delete folder
edit_folder = Edit folder

set_background = Set current scene background
set_background_text = Set current scene background to {0}.
set_id = Set id
set_id_text = Set {0} id to {1}

variable_name_is_different_from_variable_value = Notice the difference between "variableName" and game.vars_["variableName"]. "variableName" means the name of a variable while game.vars_["variableName"] means get the value of global variable whose name is "variableName".Here, we need a variable name
allow_more_than_one_objects_in_one_cell = Allow more than one objects in one cell
open_link = Open link
open_link_text = Open link {1} in {0}
new_tab = new tab
current_tab = current tab
open_in_new_tab = Open in new tab
link = Link

set_keyframe_speed = Set frame speed
set_keyframe_speed_text = Set {0} frame speed to {1}%.

please_fix_error_first = Please fix error first
terminal = Terminal
arguments = arguments
arguments_repeat_time = Repeat time
arguments_repeat_time_desc = Get current repeat time, only work in repeat block.
arguments_acceleration_x = Acceleration X
arguments_acceleration_x_desc = Get acceleration x, only work in acceleration event.
arguments_acceleration_y = Acceleration Y
arguments_acceleration_y_desc = Get acceleration y, only work in acceleration event.
arguments_acceleration_z = Acceleration Z
arguments_acceleration_z_desc = Get acceleration z, only work in acceleration event.

please_new_a_project_first = You have no project now, please create one first.
mouse_mouseX = Mouse X
mouse_mouseX_desc = Get mouse x position.
mouse_mouseY = Mouse Y
mouse_mouseY_desc = Get mouse y position.

ranklist_rankTotal = Ranklist length
ranklist_rankTotal_desc = Get ranklist length.
ranklist_rankSelf = My ranking
ranklist_rankSelf_desc = Get my ranking

mouse_scroll_scale = Mouse scroll scale
frame_by_frame_animation = Frame Animation

apk_icon = Apk Icon
game_icon_tip = *Use jpg image if also used in weixin share.

gmx = GMX(recommended)

share = Share
share_in_weibo = Share in weibo
is_weixin_browser = Is weixin browser
show_share_in_weixin_indicate_img = Show share in weixin indicate image
hide_share_in_weixin_indicate_img = Hide share in weixin indicate image
set_share_img = Set share image
set_share_text = Set share text
game_desc = Game desciption
weixin_appid = Weixin appid
weibo_appkey = Weibo appkey
game_share_url = Game URL
game_share_text = Game Description
share_from = Share From
game_share_image = Game Image
share_in_weixin_indicate_img = Image
set_share_in_weixin = Set share in weixin

invalid = Invalid {0}.
velocityIterations = Velocity Iterations
positionIterations = Position Iterations
iteration_tip = Set velocity iteration to 4 and position iteration to 2 if running on mobile.Set both to 1 if it still does not work well.
server_variable = Server variable
not_server_variable = Not server variable
expand = Expand
collapse = Collapse

equal_scale = Equal scale
not_equal_scale = Not equal scale
basics = Basics
operations = Operations
otherBasics = Other basics
keyframe = Keyframe

add_scenes = Add scene
add_objects = Add object
add_animations = Add animation
add_sounds = Add sound
add_texts = Add text
add_paths = Add path
add_timelines = Add timeline
add_scripts = Add script
add_sprites = Add sprite
add_backgrounds = Add background
add_fonts = Add font

not_auto_save = Not auto save
save_game_variable = Save game variable
location_ = Location
local = local
remote = remote
both = both
save_game_variable_text = Save game variable {0} to {1}.
load_game_variable = Load game variable
load_game_variable_text = Load game variable {0} from {1}
save_all_autosave_variables = Save all auto save variables
load_all_autosave_variables = Load all auto save variables

no_ranklists = No ranklist

same_as_resource = Layer name can not be the same as any resource name.
no_dialog_method_action = This action does not need edit.
acceleration = Acceleration
begin_watch_acceleration = Begin watch acceleration
begin_watch_acceleration_text = Watch accleration every {0}ms
frequency = Frequency
acceleration_frequency_tip = Less than 40 won't work
cancel_watch_acceleration = Cancel watch accleration

object_behavior = Object behavior
behavior_of = Behavior of {0}
select_behavior = Select behavior
dir_8 = 8 directions
behavior = behavior
operation_method = Operation method
keyboard = keyboard
left_right = Left right
up_down = Up down
dir_4 = 4 directions
move_up_left = Move up left
move_up = Move up
move_up_right = Move up right
move_left = Move left
stand = Stand
move_right = Move right
move_down_left = Move down left
move_down = Move down
move_down_right = Move down right
one_dir = Left 
two_dir = Right and left
jump_left = Jump left
up_left = Up left
up_right = Up right
jump_right = Jump right
move_left = Move left
stand_left = Stand left
stand_right = Stand right
move_right = Move right
fall_left = Fall left
crouch_left = Crouch left
crouch_right = Crouch right
fall_right = Fall right

execute_actionlist = Execute action list
execute_actionlist_text = Execute action list {0}.
select_actionlists = Select actionlist

formula_execute_formula = Execute formula
formula_execute_formula_desc = Get the result of certain formula.
msg = Message
arguments_msg_arg = Message arguments
arguments_msg_arg_desc = Get message arguments form send message.

certain_sound = Certain sound
sound_effect = Sound effect
bg_sound = Bg sound
all_sound = All sound
stop_sound_sound = Stop all sound effect
stop_sound_music = Stop all bg music
stop_sound_all = Stop all sound

bezier = bezier

formulas = formulas
formula = formula
unknown = unknown
unknowns = unknowns

save_action_list = Save action list
actionlists = action lists
actionlist = action list

datamgmt = Data management
data_table_list = Data form list
empty_form_tip = No form yet, click to 
open_form_tip = Open a form by click a form node in the left.
data_editor = Data editor
serial_number = Serial number
field = field
dataforms = dataforms
dataform = dataform
confirm_delete_key = Delete {0} field {1}?
data = data

set_pause_scene = Set pause scene
set_pause_scene_text = Set {0} as pause scene.

set_is_sensor = Set is sensor
set_is_sensor_text = Set {0} {1} sensor
not_sensor = is not
not_not_sensor = is

send_msg = Send message
msg_name = Message name
send_msg_text = Send message "{0}"
message = message
message_tip = Please send a message first(In control->send message).
invalid_alarm = Please send a message first(In control->send message).

system = System
expression_of = Expression editor: Expression of {0}
open_expression_editor = Open expression editor
select_category = Select category
expression_editor = Expression editor
math = Math
math_round = round
math_round_desc = Rounds number to the nearest integer.
math_ceil = ceil
math_ceil_desc = Returns number rounded upwards to the nearest integer.
math_floor = floor
math_floor_desc = Returns number rounded downwards to the nearest integer.
math_max = max
math_max_desc = Returns the number with the highest value of a set of numbers.
math_min = min
math_min_desc = Returns the number with the lowest value of a set of numbers.
math_abs = abs
math_abs_desc = Returns the absolute value of a number.
math_sin = sin
math_sin_desc = Returns the sine of a number (in radians).
math_cos = cos
math_cos_desc = Returns the cosine of a number (in radians)
math_tan = tan
math_tan_desc = Returns the tangent of an angle.
math_asin = asin
math_asin_desc = Returns the arcsine of a number (in radians).
math_acos = acos
math_acos_desc = Returns the arccosine of a number (in radians).
math_atan = atan
math_atan_desc = Returns the arctangent of a number (in radians).
math_exp = exp
math_exp_desc = Returns the value of e to the power of a number.
math_pow = pow
math_pow_desc = Returns the value of Number1 to the power of Number2.
math_log = log
math_log_desc = Returns the natural logarithm (base e) of a number.
math_sqrt = sqrt
math_sqrt_desc = Returns the square root of a number.
values = Values
values_random = random
values_random_desc = Returns a random number between between 0 and the number you set.
values_random_range = random range
values_random_range_desc = Returns a random number between between Number1 and Number2.
values_score = score
values_score_desc = Returns value of score.
values_lives = lives
values_lives_desc = Returns number of lives left.
values_health = health
values_health_desc = Returns value of health.
values_money = money
values_money_desc = Returns value of money.
values_exp = exp
values_exp_desc = Returns value of experience.
values_level = level
values_level_desc = Returns current level.
values_int = Int
values_int_desc = Convert a string or a float to an integer.
values_float = Float
values_float_desc = Convert a string or an integer to a float.
values_volume = volume
values_volume_desc = Returns the value of volume.
variables_variable = variable
variables_variable_desc = Returns the value of a variable.
window__window_height = Window height
window__window_height_desc = Returns window height.
window__window_width = Window width
window__window_width_desc = Returns window width.
properties_name = name
properties_name_desc = Returns name.
properties_width = width
properties_width_desc = Returns width.
properties_height = height
properties_height_desc = Returns height.
properties_view_x = X position of view
properties_view_x_desc = Returns the x position of current view.
properties_view_y = Y position of view
properties_view_y_desc = Returns the y position of current view.
properties_speed_x = Horizontal speed
properties_speed_x_desc = Returns the value of horizonral speed.
properties_speed_y = Vertical speed
properties_speed_y_desc = Returns the value of vertical speed.
properties_gravity_x = Horizontal gravity
properties_gravity_x_desc = Returns the value of horizonral gravity.
properties_gravity_y = Vertical gravity
properties_gravity_y_desc = Returns the value of vertical gravity.
properties_id = Id
properties_id_desc = Get id.
properties_x = X
properties_x_desc = Get x coordinate.
properties_y = Y
properties_y_desc = Get y coordinate.
properties_scaleX = Horizontal scale
properties_scaleX_desc = Get the horizonral scale value.
properties_scaleY = Vertical scale
properties_scaleY_desc = Get the vertical scale value.
properties_rotation = rotation
properties_rotation_desc = Get the value of rotation.
properties_zIndex = ZIndex
properties_zIndex_desc = Get the ZInde value.
properties_text = Text
properties_text_desc = Get the text value.
properties_mirror_h = Horizontal mirrorred
properties_mirror_h_desc = Is horizontal mirrorred?
properties_mirror_v = Vertical mirrorred
properties_mirror_v_desc = Is vertical mirrorred?
physics_friction = Friction
physics_friction_desc = Get friction value.
physics_gravityScale = Gravity scale
physics_gravityScale_desc = Get Gravity scale.
physics_isSensor = Is sensor
physics_isSensor_desc = Is sensor?
physics_restitution = Restitution
physics_restitution_desc = Get restitution value.
physics_rotationSpeed = Rotate speed.
physics_rotationSpeed_desc = Get rotate speed.
time_display_time = Display time in sexagesimal
time_display_time_desc = Display time in sexagesimal.


create_text = Create text
create_text_text = At position ({0}, {1}) create instance of text {2}

expandAll = Expand all
collapseAll = Collapse all

set_scale = Set scale
set_scale_tip = set scale
set_scale_text = Set {0} x scale {1}, y scale {2}
set_rotation = Set rotation
set_rotation_tip = set rotation
set_rotation_text = Set {0} rotation {1}

min_rotation = Min rotation
max_rotation = Max rotation
compare_rotation = Compare rotation
compare_rotation_tip = Compare rotation
compare_rotation_text = If {0} rotation {1} {2}

content = Content
set_text = Set text
set_text_tip = Set text
set_text_text = Set text {0} content to {1}
added_text = Added text
add_text = Add text
add_text_tip = Add text
add_text_text = Add {0} to {1} text
set_font_color = Set font color
set_font_color_tip = Set font color
set_font_color_text = Set {0} font color to {1}
set_font_size = Set font size
set_font_size_tip = Set font size
set_font_size_text = Set {0} font size to {1}
spacer = Spacer
processing = Propcessing...

no_more_space = No more space.

event_sheet = Event Sheet
new_ = New
search_options = Advanced search
search_all = Search all
search_resource = Search resource
search_event = Search event
search_action = Search action
search_variable = Search variable
global_variable = Global variable
scene_variable = Scene variable
confirm_delete_variable = Delete {0} {1} ?
global = Global
add_variable = Add variable
edit_variable = Edit variable
make_comment = Add comment
no_matched_event_sheet = No matched result.
empty_event_sheet = Right click or try new to add variable, event or action.
add_step = Add step
add_global_variable = Add global variable
add_scene_variable = Add scene variable
edit_global_variable = Edit global variable
edit_scene_variable = Edit scene variable
delete_global_variable = Delete global variable
delete_scene_variable = Delete scene variable
coordinate = Coordinate
delete_variable = Delete variable
edit_event = Edit event
delete_event = Delete event
add_action = Add action
edit_action = Edit action
delete_action = Delete action
select_resource = Select resource
edit_step = Edit step
delete_step = Delete step
edit_actions = Edit actions
delete_selected = Delete selected {0} ?
action = Action
globalVariable = Global variable
sceneVariable = Scene variable


make_comment = Make comment
no_matched_event_sheet = No matched result.
empty_event_sheet = Right click empty space or click new button to add event or variable.
add_step = Add step
add_global_variable = Add global variable
add_scene_variable = Add scene variable
coordinate = Coordinate
delete_variable = Delete variable
edit_event = Edit event
delete_event = Delete event
add_action = Add action
edit_action = Edit action
delete_action = Delete action
select_resource = Select resource
edit_step = Edit step
delete_step = Delete step
edit_actions = Edit actions

properties = Properties
full_screen = Full screen
original_percentage = Original percentage
screen_empty_fill = Screen empty fill
use_ad = Use ad
inlineAdPositionId = Inline ad position id
splashAdPositionId = Splash ad position id
interstitialAdPositionId = Intersititial ad position id
ad_position = Ad position
realtime_ad = Realtime ad
domob = Domob
admob = Admob
baidu = Baidu
rotateBanner = Rotate banner
splash = Splash
splash_Banner = Splash banner
splash_RotateBanner = Splash rotate banner
interstitial = Intersititial
start_filter = Start filter
click_to_add_resource = Click to add resource
shotcut_esc = Close current dialog or cancel add resource
scene_collision_shape = Scene collision shape
confirm_generate_folders = Generate with folders?
confirm_cover_existed_file = Cover file with same name with those file?
cover = Yes
not_cover = No
align_distribute_type = Align distribute type
resource = Resource

align_to_left = Align to left
align_to_right = Align to right
align_to_h_center = Align to horizonral center
align_to_top = Align to top
align_to_bottom = Align to bottom
align_to_v_center = Align to vertical center

horizontal_left_align = Align to left
horizontal_right_align = Align to right
horizontal_center_align = Align to horizontal center
vertical_top_align = Align to top
vertical_bottom_align = Align to bottom
vertical_middle_align = Align to vertical center

distribute_h = Distribute horizontally
distribute_v = Distribute vertically
no_matched = No matched {0}
resource_list = Resource list
search_result = Search result
select_all = Select All
collisionshape = Collision Shape
select_my_collisionshape = Select my collision shape
select_other_collisionshape = Select other collision shape
prev_step = Next
next_step = Prev
finish = Finish
collisionshape_of = {0}'s collision shape(s) : {1}
condition = Condition
event = Event

auto_save_script = Auto save script
container = Container
add_instance_to_scroller = Add instance to scroller
add_instance_to_scroller_tip = Add instance to scroller
add_instance_to_scroller_text = Add instance of {0} to scroller {1}
remove_instance_from_scroller = Remove instance from scroller
remove_instance_from_scroller_tip = Remove instance from scroller
remove_instance_from_scroller_text = Remove instance of {0} from scroller {1}

mirror = Mirror
h_mirror = Horizontal mirror
v_mirror = Vertical mirror
set_mirror = Set mirror
is_mirror = Is mirror
not_mirror = Not mirror
set_mirror_tip = Set mirror
set_mirror_text = Set {0} {1}{2}

bold = bold
submit_project = Submit project with this bug.
please_open_a_project_first = Please open a project first.
opened = Opened
show_menu = Show menu
version_control = New snapshot
nothing_changed = Nothing changed
commit_message = Snapshot Message
commit_message_length_limit = Input message, length should greater than 10.
details = Details
modified = Modified
removed = Removed
added = Added

shotcuts = Keyboard shotcuts
multiple_select = Multiple select
auto_save = Auto save
every_interval = Interval
auto_version_control = Daily auto version control
system_settings = System
gamemei_settings = GameMei settings
toggle_sub_resources = Toggle
drag_or_alter_with_key = Drag or use direction key to alter my position.
checked_area = Checked area
image_area = Image area
collision_area = Collision area

z_index = Z Index
money = Money
relative_money = Relative
set_money = Set money
set_money_tip = Set money
set_money_text = Set money to {0}
test_money = Test money
test_money_tip = Test money
test_money_text = If the money is {0} {1}
draw_money = Draw money
draw_money_tip = Draw money
draw_money_text = Draw value of money at position ({0}, {1})

experience = Experience
relative_experience = Relative
set_experience = Set experience
set_experience_tip = Set experience
set_experience_text = Set experience to {0}
test_experience = Test experience
test_experience_tip = Test experience
test_experience_text = If the experience is {0} {1}
draw_experience = Draw experience
draw_experience_tip = Draw experience
draw_experience_text = Draw value of experience at position ({0}, {1})

level = Level
relative_level = Relative
set_level = Set level
set_level_tip = Set level
set_level_text = Set level to {0}
test_level = Test level
test_level_tip = Test level
test_level_text = If the level is {0} {1}
draw_level = Draw level
draw_level_tip = Draw level
draw_level_text = Draw value of level at position ({0}, {1})

auto_classify = Auto classify
margin = Margin
bug_title_or_desc = Bug title and description 
feedback_success = Bug report succeed! Your bug id is: 
thank_feedback = Thanks for your advice!
bug_report = Bug Report
header = Title
bug_desc = Bug description
upload_image = Upload Image
leave_your_contact_info = Leave your contact info below, we will contact you ASAP.
your_name = Your Name
email_or_qq = Email or QQ
send = Send

dblclick_to_add_text = Dblclick to edit text.
autoUpdate = Auto update

adsense = Ad Sense
image_and_link = Image and link

font_properties = Font properties
no_resource_selected = No resource selected

no_watermark = No watermark
no_parent = No parent

custom_loop_times = Times
set_custom_loop_times =  Custom loop
custom_delay = Delay
set_custom_delay = Custom delay

select_ranklists = Select ranklist
select_font = Select font
my_resource = My resource
public_resource = Public resource
my_assets = My assets
quote_resource = Quote resource

confirm_delete_action = Delete this action?
confirm_clear_action = Clear all the action?
score_type = Total score
display_ranklist = Display ranklist
add_content = Add Content
bindData = Bind Data
add_row = Add row
add_column = Add column
add_object_to_scroller_tip = Dblclick cell to edit content.

insert_ranklist_data = Insert data to ranklist
insert_ranklist_data_tip = Insert data to ranklist
html5ads = HTML5 Ads
ad_name = Name
pattern = Pattern
ad_code = Code
display_mode = Display mode
window_ = Window
banner = Banner
display_position = Display position
lefttop = Left top
righttop = Right top
rightbottom = Right bottom
leftbottom = Left bottom
ad_image = Image
ad_link = Link

selected_resource = Select resource
enable = Enable
disable = Disable

visibleAtStart = Visible at start
hiddenAtStart = Hidden at start
confirm_ = Confirm
no_name = Name required
cancel = Cancel
step = Step
confirm_clear_moment = Clear all the moments?
unknown_mistake = Unknown mistake
no_moment_selected = Please select a moment first.
can_not_add_action = Can't add action.
moment = Moment
change_moment = Change moment
add_moment = Add moment

name = Name
sound = Sound
open_sound = Open sound
add_sound = Add sound
delete_sound = Delete sound
sound_play = Play sound
play_sound = Play sound
select_image = Select image
select_audio = Select audio
audio = audio

sprites = Sprites
backgrounds = Backgrounds
sounds = Sounds
paths = Paths
scripts = Scripts
timelines = Timelines
objects = Objects
scenes = Scenes
fonts = Fonts
animations = Animations

no_sprite = No sprite
no_background = No background
no_sound = No sound
no_path = No path
no_script = No script
no_timeline = No timeline
no_object = No object
no_scene = No scene
no_font = No font
no_animation = No animation

sprite = Sprite
background = Background
sound = Sound
path = Path
script = Script
timeline = Timeline
object = Object
scene = Scene
animation = Animation

move = Move
run_animation = Run animation
move_to = Move to
move_by = Move by
speed_horizontal = Horizontal speed
speed_vertical = Vertival speed
set_gravity = Set gravity
reverse_horizontal = Reverse horizontal
reverse_vertical = Reverse vertival
set_friction = Set friction
apply_force = Apply force
apply_torque = Apply torque
set_speed_toward_tap = Set speed toward tap
jump = Jump
jump_to = Jump to
jump_horizontal = Jump horizontal
jump_vertical = Jump vertical
set_path = Set path
end_path = End path
set_path_position = Set path position
set_path_speed = Set path speed
set_random_path = Set random path

main1 = Main1
instance_create = Create instance
create_moving = Create moving instance
create_random = Create random instance
instance_change = Change instance
instance_destroy = Destroy instance
change_sprite = Change sprite
set_width = Set width
set_height = Set height
stop_sound = Stop sound
check_sound = Check sound
prev_scene = Previous scene
next_scene = Next scene
restart_scene = Restart scene
different_scene = Different scene
check_prev_scene = Check previous scene
check_next_scene = Check next scene

main2 = Main2
timing = Timing
set_timeline = Set timeline
timeline_position = Set timeline position
timeline_speed = Set timeline speed
start_timeline = Start timeline
stop_timeline = Stop timeline
game_ = Game
scene_ = Scene
restart_game = Restart game
end_game = End game
pause_game = Pause game
resume_game = Resume game
is_paused = Is game paused

control = Control
questions = Questions
check_empty = Check empty
check_collision = Check collision
check_object = Check object
test_instance_count = Test instance count
test_chance = Test chance
check_question = Check question
other = Other
start_block = {
start_block_tip = {..}
start_block_text = {
end_block = {
else_ = else
exit = Exit this event
repeat = Repeat
stop_event = Stop event
code = Code
execute_code = Excute code
execute_script = Excute script
variables = Variables
set_variable = Set variable
test_variable = Test variable
draw_variable = Draw variable
toggleVariable = Toggle variable
follow_mouse = Follow mouse
unfollow_mouse = Not follow mouse

score = Score
set_score = Set score
test_score = Test score
draw_score = Draw score
clear_highscore = Clear hign score
lives = Lives
set_lives = Set lives
test_lives = Test lives
draw_lives = Draw lives
draw_life_image = Draw life image
health = Health
set_health = Set health
test_health = Test health
draw_health = Draw health
draw_text = Draw text
compare_2_values = Compare two values
is_between_values = Is between values
compare_height = Compare height
compare_width = Compare width
compare_x = Compare x
compare_y = Compare y
multiConditions = Multi conditions
set_fixed_rotation = Set fixed rotation
set_gravity_scale = Set gravity scale
joints = Joints
create_rope_joint = Create rope joint
create_prismatic_joint = Create prismatic joint
create_weld_joint = Create weld joint
create_revolute_joint = Create revolute joint
create_distance_joint = Create distance joint
release_joints = Release joints
face_toward = Face toward
set_scene_follow = Set scene follow
set_rotate_only = Set rotate only
control_rotation = Control rotation
and = And
and_event = And
left_bracket = (
right_bracket = )
fixed = Fixed
new_actions = New actions
set_speed_with_angle = Set speed with angle
set_speed_toward_object = Set speed toward object
apply_force_with_angle = Apply force with angle
apply_force_toward_tap = Apply force toward tap
apply_force_toward_object = Apply force toward object
drag_to = Draw to
drag_to_object = Draw to object


extra = Extra

draw = Draw
drawing = Drawing
settings = Settings

create = Create
destroy = Destroy
mouse = Mouse
mousedown = Mouse down
mouseup = Mouse up
mousemove = Mouse move
touch = Touch
touchstart = Touch start
touchend = Touch end
touchmove = Touch move
tap = Tap
hold = Hold
drag = Drag
swipe = Swipe
release = Release
outofscene = Out of scene
inscene = In scene
outofview = Out of view
inview = In view
gamestart = Game start
gameend = Game end
scenestart = Scene start
sceneend = Scene end
nolives = No more lives
nohealth = No health
animationstart = Animation start
animationend = Animation end
movestart = Move start
moveend = Move end
pathstart = Path start
pathend = Path end
keyframestart = Frame animation start
keyframeend = Frame animation end
timelinestart = Timeline start
timelinestop = Timeline end
soundload = Sound loaded
soundloaderror = Sound load error
soundpause = Sound paused
soundplay = Sound play
soundend = Sound end
collision = Collision
collisionend = Collision end
keypress = Press key
keyrelease = Release key
key = key
keyup = Release key
keydown = Press key
up = Up
right = Right
down = Down
left = Left
enter = Enter
space = Space
anykey = Any key
nokey = nokey
userDefined = User defined
userDefined_1 = User defined 1
userDefined_2 = User defined 2
userDefined_3 = User defined 3
userDefined_4 = User defined 4
userDefined_5 = User defined 5
top = Top
bottom = Bottom
topright = Top right
bottomright = Bottom right
bottomleft = Bottom left
topleft = Top left

add_event = Add event
change_event = Change event
confirm_delete_event = Delete this event?
confirm_delete_moment = Are you sure to delete moment {0} ?
existed = Existed, please rename
no_event_selected = No event selected
relative = Relative
absolute = Absolute
not = Not
object_1 = Object 1
object_2 = Object 2
object_3 = Object 3
object_4 = Object 4
applies_to = Applies to
this_ = Self
other = Other side of the collision
other_ = Other side of the collision
other_ = Other
duration = Duration
speed = Speed
direction = Direction
gravity = Gravity
friction = Friction
at_end = At end
stop = Stop
continue_from_start = Continue from start
continue_from_here = Continue from here
reverse = Reverse
position = Position
perform_event = Perform event
yes = Yes
no = No
xscale = X scale
yscale = Y scale
angle = Angle
loop = Loop
start = Start
start_now = Start now
do_not_start = Don't start
only_solid = Only solid
all = All
number = Number
operation = Operation
equal_to = =
not_equal_to = !=
smaller_than = <
not_smaller_than = >=
larger_than = >
not_larger_than = <=
sides = Sides
question = Question
times = Times
argument0 = argument0
argument1 = argument1
argument2 = argument2
argument3 = argument3
argument4 = argument4
variable = Variable
value = Value
score = Score
caption = Caption
live = Live
image = Image
back_color = Back sprite
bar_color = Bar sprite

signup = Sign up
email = Email
email_use = Use to upgrade account and find password
userid = Userid
password = Password
confirm_password = Confirm password
signup_tip = Sign up here
to_signin = To sign in
signin = Sign in
remember_account = Remember user id
signin_tip = Sign in here
to_signup = To sign up
not_empty = Not empty
forget_password = Forget password
forget_password_tip = Forget password
newCommer = New commer
forum = Forum
blog = Blog
signout = Sign out
limited_length = Length of {0} must between {1} and {2}
email_not_avaliable = Email not avaliable

open_proj = Open project
save = Save
debug = Preview
deploy = Release
succeed = Succeed
select_proj_first = Please select a project first.
save_changed_json = Save your changes?
empty_resource = Empty resource
edit = Edit
remove = Delete
confirm_remove_resource = Are you sure to remove {0} {1} ?
add_resource = Add resource
no_proj_selected = No project selected.
all_projects = All projects
search = Search
signin_first = Please sign in first
start_scene = Start scene
end_scene = End scene
pause_scene = Pause scene
display_fps = Display fps
debug_draw = Debug Draw
renderer = Renderer
game_name = Game name
game_icon = Game icon
screen_direction = Screen direction
auto_screen = Auto
horizontal_screen = Horizontal
vertical_screen = Vertical
reverse_horizontal_screen = Reverse horizontal
reverse_vertical_screen = Reverse vertical
screen_bg = Screen background
select = Select

fill = Fill
or = Or

title = GameMei

width = Width
height = Height
origin = Origin
center = Center
preview = Preview
opacity = Opacity
radius = Radius
stroke = Stroke
no_selected_file = Please select a file first.
manage_resource = Project management
previous = Previous

add = Add
change = Change
delete_ = Delete
clear_ = Clear all
moments = Moments
actions = Action list
parent = Parent
events = Events
are_u_sure = Are you sure?
dom = Dom
canvas = Canvas

run_animation_text = Make {0} run animation {1}
move_to_text = Move {0} to point ({1},{2})
set_speed_text = Set {0} speed ({1}, {2})
set_gravity_text = Set {0} in direction {1} gravity to {2}
reverse_horizontal_text = Reverse {0} horizontal speed
reverse_vertical_text = Reverse {0} vertical speed
set_friction_text = Set {0} friction to {1}
apply_force_text = Apply force to {0} at ({1}, {2})
apply_torque_text = Apply torque to {0} with {1}
jump_to_text = {0} jump to point ({1}, {2})
jump_horizontal_text = {0} jump horizontal to {1}
jump_vertical_text = {0} jump vertical to {1}
set_path_text = Set instance {0} path {1}
set_random_path_text = Set random path for {0}
end_path_text = End path for {0}
set_path_position_text = Set {0} path position to {1}
set_path_speed_text = Set {0} path speed to {0}
instance_create_text = Create instance at position ({0}, {1}) of object {2}
instance_destroy_text = Destroy {0}
create_moving_text = Create instance of object {0} with speed {1} move from ({2}, {3}) to direction {4}
create_random_text = Create instance of random object at position ({0}, {1})
instance_change_text = Change {0} into {1}
change_sprite_text = Change {0} sprite into {1}
set_width_text = Set {0} width to {1}
set_height_text = Set {0} height to {1}
sound_play_text = Play sound {0}
stop_sound_text = Stop sound {0}
check_sound_text = If sound {0} is playing
check_sound_not_text = If sound {0} is not playing
prev_scene_text = Go to the previous scene
next_scene_text = Go to the next scene
restart_scene_text = Restart the scene
different_scene_text = Goto scene {0}
check_prev_scene_text = If previous scene exists
check_next_scene_text = If next scene exists
set_scene_follow_text = Set scene follow {0}
set_timeline_text = Set {0} time line {1}
timeline_position_text = Set {0} time line position to {1}
timeline_speed_text = Set {0} time line speed to {1}
start_timeline_text = Start {0} time line
stop_timeline_text = Stop {0} time line
check_empty_text = If position ({0}, {1}) is collision free
check_collision_text = If there is a collision at position ({0}, {1})
check_object_text = If position ({0}, {1}) has intsances of object (2)
test_instance_count_text = If instance {0} number {1} {2}
test_chance_text = With chance 1 out of {0} perform next
check_question_text = If the user anwsers yes to question {0}
compare_2_values_text = {0} {1} {2}
compare_width_text = If {0} width {1} {2}
compare_height_text = If {0} height {1} {2}
compare_x_text = If {0} x {1} {2}
compare_y_text = If {0} y {1} {2}
repeat_text = Repeat {0} times
execute_code_text = {0} execute a piece of code
execute_script_text = {0} execute script {1}
set_variable_text = Set {0} variable {1} to {2}
test_variable_text = If {0} variable {1} is {2} {3}
draw_variable_text = Draw the value of {2} variable {3} at position ({0}, {1})
toggleVariable_text = Toggle {0} variable {1}
follow_mouse_text = Set {0} follow mouse
unfollow_mouse_text = Set {0} not follow mouse
set_score_text = Set the score to {0}
test_score_text = If the score is {0} {1}
draw_score_text = Draw the value of the score at position ({0}, {1})
set_lives_text = Set the lives to {0}
test_lives_text = If the lives are {0} {1}
draw_lives_text = Draw the number of lives at position ({0}, {1})
draw_life_image_text = Draw life with sprite {0} at position ({1}, {2})
set_health_text = Set the health to {0}
test_health_text = If the health is {0} {1}
draw_health_text = Draw the health bar
draw_text_text = Draw text {0}
is_between_values_text = Is {0} between {1} and {2}
control_rotation_text = Control {0} rotation speed {1}
set_fixed_rotation_text = Set {0} stand
set_gravity_scale_text = Set {0} gravity scale to {1}
face_toward_text = Set {0} face toward {1}
face_toward_coordinate_text = Set {0} face toward {1}({2}, {3})
set_speed_toward_tap_text = Set {0} move toward tap with speed {1}
create_distance_joint_text = Create distance joint between {0} and {1}
create_rope_joint_text = Create rope joint between {0} and {1}
create_prismatic_joint_text = Create prismatic joint between {0} and {1}
create_weld_joint_text = Create weld joint between {0} and {1}
create_revolute_joint_text = Create revolute joint between {0} and {1}
release_joints_text = Release {0} joints
make_draggable_text = Make {0} draggable
release_draggable_text = Make {0} not draggable

set_speed_with_angle_text = Set {0} in direction {1} speed to {2}
set_speed_toward_object_text = Set {0} with speed {1} move toward {2}
apply_force_with_angle_text = Apply to {0} in direction {1} with force {2}
apply_force_toward_tap_text = Make {0} move toward tap by apply force {1} to it
apply_force_toward_object_text = Make {0} move toward {1} by apply force {2} to it
drag_to_text = With force {0} draw {1} to point ({2}, {3})
drag_to_object_text = With force {0} draw {1} to object {2}

file_name_existed = file {0} already existed
file_name_invalid = name {0} is invalid

refresh = Refresh
import_ = Import
import_file = Import file
browser = Browser
drag_file_here = Drag files here
new_proj = New project

depth = Depth
scene_desobj = Scene a object and drag it to the scene.
insert = Insert
closed = Closed

valid_email = Invalid email
valid_userid = User name can only contain letters, numbers, and underscores, and must start with a letter
valid_password = Passwords can only be made up of letters and numbers.
register_succed = Register succeed
checkEmail = please check your email!

more = More
preload = Preload
x = X
y = Y
type = Type
x1 = X1
x2 = X2
y1 = Y1
y2 = Y2
play = Play
please_select_a_ = Please select a {0}

set_speed = Set speed
x_speed = X speed
y_speed = Y speed
change_into = Change into
collision_with = Collision with {0}
collisionend_with = Collision with {0} ends
enterobject_with = Enter {0}
leaveobject_with = Leave {0}
moment_existed = Moment {0} existed
action_base = Action base
or_fill_with_color = or

file_name = File name
resource_name = Resource name
invalid_id = {0} should start with letter or underscore and should contains of only letter, number and underscore and can not be the same with the keywords.
invalid_name = {0} should start with letter or underscore and should contains of only letter, number and underscore.
exist_invalid_value = Exist invalid values, please change them before you try to save again.

zoom_out = Zoom Out
resize = Original Size
zoomin = Zoom in
zoomout = Zoom out
zoomo = Original Size
prev_layer = Previous Layer
next_layer = Next Layer
delete_obj = Delete
create_a_object = Create a object based on this
size = Size
background_repeat = Repeat background
start_position = Start position
trial = or give it a try

start_from_here = Start from here
examples = Examples
links = Links
defendRabbit = Defend Rabbit
build_apk = Mobile install
download_game = Download game

proj_type_gamemei = Empty Game
proj_type_pigVsWolf = Pig Vs Wolf
proj_type_heyinliao = Drink
proj_type_jump = Jump
proj_type_queqiaohui = Magpie Bridge Dating
proj_type_loveJourney = Love Journey
proj_type_chowhound = Chowhound
proj_type_larva = Larva
proj_type_hoohoo = HooHoo
proj_type_kissMe = Kiss Me
proj_type_daoxiong = Dao Xiong
proj_type_menglv = Meng Lv
proj_type_flappybird = Flappy bird(:D)
keyframe_animation = Keyframe Animation
recurse = Recurse
revert = Revert

other_signin_options = Other options
qq_signin = Sign in with qq account
weibo_signin = Sign in with weibo account

image_number = Number of images
per_row = Images per row
image_width = Image width
image_height = Image height
h_cell_offset = Horizontal cell offset
v_cell_offset = Vertical cell offset
h_pixel_offset = Horizontal pixel offset
v_pixel_offset = Vertical pixel offset
h_split = Horizontal split
v_split = Vertical split
delay = Delay
frame_animation = Frame Animation
once = Once
triple = Triple
custom = Custom
custom_loop = Custom

comment = Comment
filemgmt = File management

solid = Solid
solid_label = Is solid?
solid_tip = Like the ground or a wall.
physics_property =Physics property
restitution = Restitution
restitution_tip = Restitution
density = Density
categotyBits = Categoty bits
maskBits = Mask bits
groupIndex = Group index

selected_file_count = {0} file(s) selected
generate = Generate
new_folder = New folder
list_mode = List mode
thumbnail_mode = Thumbnail mode
sprites_and_objects = Sprites and objects
backgrounds_and_scenes = Backgrounds and scenes
rename = Rename
copyTo = Copy to
cutTo = Cut to
can_not_find = Can't find {0}
file = file
folder = folder
failed = {0} failed
copy = Copy
cut = Cut
paste = Paste
back = Back
delete_all_selected_files = Delete all selected files?
use_physics = use physics

invalid_filename = File name can only contain letters, numbers, and underscores, and must start with a letter
generate_failed = Can't generate {0} from {1}

layers = Layers
layer = Layer
visible = Visible
lock = Lock
add_object_tip = Click scene after select a object
rotation = Rotation
coordx = Coord x
coordy = Coord y
physics = Physics
scene_use_physics = Scene is physics world
view = Views
views = Views
enable_views = Enable the use of views
view_is_visible = Preview view
view_is_draggable = Draggable
view_property = View in scene
port_property = Port on screen
object_following = Object following
hbor = Hbor
vbor = Vbor
hsp = Hsp
vsp = Vsp
no_selected_object = No selected object
no_active_layer = No active layer
confirm_delete_layer = Are you sure to delete this layer?
no_such_object = No such object

tutorial = Tutorial
guide = Guide
already_open = Already open
comicTutorial = Comic tutorial
videoTutorial = Video tutorial
recent_projs = Recent projects
open_ = Open
play_game = Play
prev_page = Previous
next_page = Next

active_layer = Active layer
unlocked = unlocked
locked = locked
zoom = Zoom
selected_object = Selected object

moveup = Move up
movedown = Move down
highest_layer_already = Already in highest layer
lowest_layer_already = Already in lowest layer

bullet = Bullet
bullet_label = Bullet
bullet_tip = Is destroyed when out of scene
persistent = Persistent

texts = Texts
text = Text
zh_cn_text = Chinese
en_us_text = English
font = Font
font_family = Font family
font_size = Font size
font_color = Font color
font_weight = Font weight
font_style = Font style
padding = Padding
line_height = Line height
align = Align

normal = Normal
italic = Italic
oblique = Oblique
justify = Justify
zh_cn_preview = Chinese text preview
en_us_preview = English text preview
empty_text = Empty text

sticky = Sticky
not_sticky = Not sticky
background_size = Background size
no_object_selected = No object selected
layer_locked = Layer locked
is_background = Is background music?

too_big = {0} is too big, save now?
modify_collision_shape = Modify physics shape
no_repeat = No repeat
repeat_x = Repeat x
repeat_y = Repeat y

use_text = Use text
value1 = value1
value2 = value2
lower_bound = Lower bound
upper_bound = Upper bound

collideWithSolid = Collide with solid
collideWithSolid_label = Collide with solid
fixedRotation = Fixed rotation
fixedRotation_label = Won't rotate
gravityScale = Gravity scale
gravityScale_tip = Gravity scale
rotateOnly = Rotate only
rotateOnly_tip = Won't move

frame = frame
id = id
object_id = Object id
object_id_tip = Object id
edit_sprite = Edit sprite
select_object_by_id = Select object id
no_id_selected = No object id selected
version = Version

enterobject = Enter object
enterobject_tip = Enter object
leaveobject = Leave object
sensor = Sensor
sensor_tip = Collide with other objects?
isSensor_label = Is sensor?
isSensor_tip = Collide with other objects?
no_event = No event
install_font = Install font
toggle_sub_objects = Toggle sub objects
scale = Scale
scaleX = X scale
scaleY = Y scale
moveBy = Move by
moveByX = X
moveByY = Y
rotate = Rotation
color = Color
forever = Forever
no_method = No method {0}
volume = Volume
torque = Torque
yes = Yes
no = No

should_follow_with_an_operation = {0} should follow with and operation
can_not_follow_with_a_left_bracket = {0} can not follow with a (
and_or_can_not_follow_with_a_and_or_right_bracket = And Or can not follow with a And Or or )
left_bracket_can_not_follow_with_a_and_or_right_bracket = ( can not follow with a And Or or )
right_bracket_can_not_follow_with_a__or_a_left_bracket = ) can not follow with a {0} or a (
first_method_can_not_be_operation = Start with a condition
last_method_can_not_be_operation = End with a condition
left_bracket_right_bracket_not_equal = ( number and ) number are not equal
conditions = Conditions

hideCursor = Hide cursor
loading = Loading game
loaded = Loaded
select_a_sprite_first = Please select a sprite first

object_sprites = Object roles
default_sprite = Default sprite
delete_sprite = Delete sprite
chinese = 中文
english = English
select_parent_first = Please select a parent first
not_exist = {0} {1} not exist
select_text_first = Please select a text first
no_sprite_has_property = You have edited the property of no-sprite, we assume you would like to save that sprite, however, no-sprite is not a verified name, save it now?
object_require_at_least_one_sprite = Object requires at lease one sprite

rotateSpeed = Rotation speed
rotateSpeed_tip = How many degrees per secons in counterclockwise direction

add_folder = Add folder
folder_name_existed = Folder name {0} existed
toggle_resource = Toggle resource
delete_folder_and_sub_resource = Delete this folder and resources in it?

enable_view_first = Please enable view first
exist = existed

modes = Modes
circle = Circle
box = Box
shape = Shape
delta = Delta

background_speed = Background speed

extend = Variables
add_extend = Add variable
edit_extend = Edit variable

A = A
S = S
W = W
D = D

active_layer_not_visible = Active layer is not visible
please_login_first = Please signin first

make_draggable = Make draggable
force = Force
release_draggable = Release draggable

apply = Apply
apply_succeed = Apply succeed
eisdir = can not copy a folder

proj_updated = Project has been updated, would you like to refresh current page?
save_unsaved_scene = Please save your unsaved scene first

global_properties = Global properties
texts_properties = Text properties
objects_properties = Object properties
scenes_properties = Scene properties
audios_properties = Audio properties

close_ = Close
resize_layout = Resize

delete_scenes_background = Delete this background?

my_info = My info
change_password = Change password
old_password = Old password
new_password = New password
repeat_new_password = Repeat password
edit_photo = Edit photo
nickname = Nick name
description = Desc

activate_account = Activate account
other_options = Other options

limit_resource_id = Name and id can only contain letters, numbers, and underscores, and must start with a letter.

run_animation_tip = Run animation
object_tip = Apply to object means apply to all the instances of this object.
move_to_tip = Move instance to certain position.
set_speed_tip = Set speed of a instance.
reverse_horizontal_tip = Reverse instance(s) horizontal speed.
reverse_vertical_tip = Reverse instance(s) vertical speed.
jump_to_tip = Set instance(s) position.
jump_horizontal_tip = Set instance(s) horizontal position.
jump_vertical_tip = Set instance(s) vertical position.
set_path_tip = Make instance(s) run certain path.
set_random_path_tip = Make instance(s) run a random path.
end_path_tip = End path.
set_path_position_tip = Set path position.
set_path_speed_tip = Set path speed.
instance_create_tip = Create a instance.
create_moving_tip = Create a instance and give a speed.
create_random_tip = Create a random instance.
instance_change_tip = Change current instance into another object instance.
instance_destroy_tip = Destroy instance.
change_sprite_tip = Change certain instance sprite.
set_width_tip = Set width.
set_height_tip = Set height.
sound_play_tip = Play sound.
stop_sound_tip = Stop sound.
check_sound_tip = Check if sound is playing.
check_sound_not_tip = Check if sound is not playing.
prev_scene_tip = Swich to previous scene.
next_scene_tip = Switch to next scene.
restart_scene_tip = Restart current scene.
different_scene_tip = Switch to another scene.
check_prev_scene_tip = Check if current scene exist a previous scene.
check_next_scene_tip = Check if current scene exist a next scene.
set_scene_follow_tip = Set current scene follows a certain instance.
set_timeline_tip = Set timeline.
timeline_position_tip = Set timeline position.
timeline_speed_tip = Set timeline speed.
start_timeline_tip = Start timeline.
stop_timeline_tip = Stop timeline.
restart_game_tip = Back to start scene.
end_game_tip = Back to end scene (back to start scene if not exist).
pause_game_tip = Pause game.
resume_game_tip = Resume game.
is_paused_tip = Is the game paused.
set_gravity_tip = Set gravity.
set_friction_tip = Set friction.
apply_force_tip = Apply force to instance.
control_rotation_tip = Make instance rotate.
set_fixed_rotation_tip = If instance can rotate.
set_gravity_scale_tip = Set gravity scale.
face_toward_tip = Face toward a certain instance.
set_speed_toward_tap_tip = Give instance a speed to make it move toward where the tap happens in the scene.
create_distance_joint_tip = Create distance joint.
create_rope_joint_tip = Create rope joint.
create_prismatic_joint_tip = Create prismatic joint.
create_weld_joint_tip = Create weld joint.
create_revolute_joint_tip = Create revolute joint.
release_joints_tip = Break all the joints on instance.
set_score_tip = Set score.
test_score_tip = Test score.
draw_score_tip = Draw score.
clear_highscore_tip = Clear high score.
set_lives_tip = Set lives.
test_lives_tip = Test lives.
draw_lives_tip = Draw lives.
draw_life_image_tip = Draw life with sprite.
set_health_tip = Set health.
test_health_tip = Test health.
draw_health_tip = Draw health.
check_empty_tip = Check if certain position exist certain intances (solid or all).
check_object_tip = Check if certain position exist certain intances (object).
test_instance_count_tip = Test instances number in certain position.
test_chance_tip = Chance of next action or block will be executed is 1/n.
check_question_tip = If player anwsers yes to certain question.
compare_2_values_tip = Compare 2 values.
is_between_values_tip = If the value of certain expression is between the upper and lower bounds.
compare_width_tip = Comapre width.
compare_height_tip = Compare heigth.
compare_x_tip = Comapre x coordinate.
compare_y_tip = Comapre y coordinate.
start_block_tip = Start a block.
end_block_tip = End a block.
else__tip = Execute the action or block below when condition before if false.
exit_tip = Exit current event.
repeat_tip = Repeat action or block below.
stop_event_tip = Stop event propagation.
follow_mouse_tip = Make a instance follow mouse.
unfollow_mouse_tip = Make a instacne stop follow mouse.
make_draggable_tip = Make instance draggable.
release_draggable_tip = Make instacne stop being draggable.
execute_code_tip = Execute code.
execute_script_tip = Execute script.
set_variable_tip = Set variable.
test_variable_tip = Test variable.
draw_variable_tip = Draw variable.
toggleVariable_tip = Toggle variable.
draw_text_tip = Draw text.
multiConditions_tip = Multi conditions.
set_speed_with_angle_tip = Set speed with angle.
set_speed_toward_object_tip = Set speed toward object.
apply_force_with_angle_tip = Apply force with cetain angle.
apply_force_toward_tap_tip = Apply force toward tap.
apply_force_toward_object_tip = Apply force toward object.
drag_to_tip = Draw instance to certain position.
drag_to_object_tip = Draw instance to another instacne position.


select_anim = Select animation
relative_path = Relative
relative_path_tip = Relative path
path_node = Path node
destroy_old_object = Destroy original instance
multiple = Multiple
relative_score = Relative
test_score_not_tip = If condition is false
expression = Expression
expression_tip = A number, or a variable or a expression.
relative_lives = Relative
test_lives_not_tip = If condition is false
relative_health = Relative
test_health_not_tip = If condition is false
check_empty_not_tip = If condition is false
check_object_not_tip =If condition is false
test_instance_count_not_tip = If condition is false
test_chance_not_tip = If condition is false
check_question_not_tip = If condition is false
compare_2_values_not_tip = If condition is false
is_between_values_not_tip = If condition is false
compare_width_not_tip = If condition is false
compare_height_not_tip = If condition is false
compare_x_not_tip = If condition is false
compare_y_not_tip = If condition is false
relative_variable = Relative
test_variable_not_tip = If condition is false

noda = not

wrong_password = Wrong password
userid_or_email = Userid or email
no_userid_or_email = Please input your userid or email
qq_sign_error = QQ signin error
weibo_sign_error = Weibo signin error

can_not_play_audio = Current browser only surport those audios {0}
mute = Mute
unmute = Unmute
is_mute = Is mute?
mute_tip = Mute
unmute_tip = Unmute
is_mute_tip = Is mute now?
set_volume = Set volume
set_volume_tip = Set volume
set_volume_text = Set game volume to {1}
set_alarm = Set alarm
set_alarm_tip = Set alarm
set_alarm_text = Set {0} in {1}ms execute alarm "{2}"
cancel_alarm = Cancel alarm
cancel_alarm_tip = Cancel alarm
alarmIdx = Alarm name
alarm = Alarm
no_alarm = No alarm avaliable
alarm_tip = Alarm not existed
invalid_alarm = Alarm not existed
run_keyframes = Run keyframes
action_block = Action block
variable_belongs_to = Variable belongs to
step_label = Step {0}
the_second = Moment
second = 
no_file = No file
not_folder = Not folder
proj_not_existed = Project does not exist
wakeup = Wake up
sleep = Sleep
confirm_leave_gamemei = Leave gamemei without saving your changes?
inherit = Inherit

select_scenes = Select scenes
select_objects = Select objects
select_animations = Select animations
select_sounds = Select sounds
select_texts = Select texts
select_paths = Select paths
select_timelines = Select timelines
select_scripts = Select scripts
select_backgrounds = Select backgrounds
select_sprites = Select sprites
select_fonts = Select fonts
duplicate = Duplicate
userid_password_not_match = Userid and password not match.
help = Help
view_sp_question = Set how fast view will follow object, -1 means view jump to follow object.
image_point = Image point
edit_image_point = Edit image point
no_selected_point = No selected point
at_least_one_layer = Scene requires at least one layer.

not_null = {0} is not allowed to be empty.
game_ = game

minTimeDelta = Min time delta
minTimeDelta_tip = Time to refresh background.
apk_load_bg = Load apk background

customActions = Custom actions
add_custom_action = Add custom action
edit_custom_action = Edit custom action
action_name = Action name
action_icon = Action icon
action_desc = Action description
parameters = parameters
parameter = parameter
add_parameter = Add parameter
edit_parameter = Edit parameter
parameter_name = Parameter name
parameter_value = Parameter value
classname = Parameter type
default_value = Default value
input = Input
string = String
long_string = Long string
checkbox = Checkbox
radio = Radio
selectObject = Select resource
dropdown_select = Drop down select
step_length = Step
invalid_actions = Invalid actions
no_test_before = The {0} action : there should be a condition before 'else'.
no_start_block = The {0} action : missing {.
no_end_block = The {0} action: missing }.
no_action = The {0} action: there should be a action.
no_action_after_test = The {0} action: there should be a action after a condition.
undo = Undo
redo = Redo
is_test = Is test

join_offcial_group = Official QQ Group
join_group = Join
join_newcommer_group = GameMei Freshman Group
online_consult = Online Consulting
qq_consult = Consult Now
weixin_number = WeiXin Number
surport_consult = surport weixin consult
follow_weixin = Follow us
online_help = Online Help
click_to_consult = Click to Consult
settings_tip = Settings
check_sound_not_label = not
check_empty_not_label = not
check_object_not_label = not
test_chance_not_label = not
check_question_not_label = not
is_between_values_not_label = not

object_key_event_may_cause_propblem = Create a new instance of a object in itself's key event may crash the browser cause key events will applies to every instance of the object.

confirm_password_not_match = Repeat password and new password not match.

fill_with_color = Fill with color

apk_name = APK Name
apk_name_tip = Package name shoud only start with letters and may contain letters, numbers, underscores and dot.Caution: Once you publish your application, you cannot change the package name. 

mode = Mode
set_speed_by_coordinate = By coordianate
set_speed_by_tap = Toward tap
set_speed_by_angle = By angle
set_speed_by_object = Toward object
control_rotation_by_speed = Set rotate speed
control_rotation_by_force = Apply torque

not_rotateOnly = rotatable
control_rotation_fixed = Set {0} can't rotate and make it {1}
control_rotation_speed = Set {0}'s rotate speed {1} and make it {2}
control_rotation_torque = Apply to {0} with torque {1} and make it {2}

wrong_old_password = Wrong old password

other_key = Other key
backspace = Backspace
caps_lock = Caps Lock

toward = Toward
forward = Forward
face_forward_text = Make {0} face forward.
always = Always
dblclick_scene_tip = Double click the scene to add background.
no_delay = No delay
delete_frame = Delete this frame?

min = Minimize
max = Maximize
cancel_text = Cancel text
offset_x = Offset X
offset_y = Offset Y

follow_object = Follow object
unfollow_object = Cancel follow object
follow_object_text = Make {0} follow {1}
unfollow_object_text= Cancel {0} follow object
select_layer = Select Layer
set_follow_tip = Set object follow mouse or another object
unfollow_tip = Cancel follow
unfollow_text = Cancel {0} follow mouse or another object

property = Property
set_show_state = Show or hide
set_show_state_tip = Show or hide
set_show_state_text = {0}{1}
state = State
show = Show
hide = Hide
toggle = Toggle
set_opacity = Set Opacity
set_opacity_tip = Set Opacity
set_opacity_text = Set {0} opacity to {1}

percent = percent

continue_from_end = continue

follow_options = Follow options
follow = Follow
follow_h = Only horinzontal
follow_v = Only vertical

pathpoint = Path point
select_path_point = Select path point
path_point_index = Path point index
is25d = Is 2.5D
is25d_tip = Make objects in the same layer cover each other according to their position.
apk = APK

auto_saving = Auto saving
auto_save_succeed = Auto save succeed
dblclick_to_add_image = Dblclick to select image
select_image_multiple_tip = Click image with Ctrl to select more images
comming_soon = Comming Soon...
dblclick_to_edit_frame = Dblclick to edit frame

select_other_resource = Select other resource
select_scrollers = Select scrollers
scrollers = Scroller
scroller = Scroller
ranklists = Rank List

entry_button = Entrance
one_rank_list_bg = List bg
one_rank_list_options = List options
medal = Medal
time = Time
entrance = Entrance
listBg = List background
ranklist = Ranklist
photo = Photo
asc = ASC
desc = DESC

scrollers_properties = Scroller property
scroller_name = Name
scroller_direction = Direction
cell_width = Cell width
cell_height = Cell height
columns = Columns
rows = Rows
vertical = Vertical
horizontal = Horizontal

checked_object = Object
select_layer_tip = Dblclick to open a scene then select a layer
times_ = times
apk_icon_tip = *png only