Marble

Marble simulates virtually any marbled texture derived from three styles: Veiny, Layered and Fractured. From these three families, you can emulate anything from Travertine to Brecciated textures. You have control over the colors, roughness, and pattern density of the marbled surface.

## Control Descriptions

### Basic Tab

Style

Selects one of the following three marble options:

• Veiny

• Layered

• Fractured

Scroll through the list of patterns to familiarize yourself with the options.

Bedrock Color

Selects the color of the dominating color. You can select a color using the eye dropper, the default color palette, or choose the foreground or background color. You can also choose one of the six most recently sampled colors.

Vein Color

Selects the color of the highlights running through the bedrock.

Feature Size

Zooms the selected surface in and out. Higher values zoom in to make features appear larger.

Left to right: Decreasing Feature Size.

Vein Thickness

Increases the width of the features on the marbled surface. Extremely high values can cause veins to overlap, darkening the selection.

Above: Increasing Vein Thickness.

Coverage

Controls feature density. Higher values pack more marble texture into a selected area.

Above: Decreasing Coverage.

Roughness

Adds detail to the marble features while increasing the jagged appearance.

Left to right: Decreasing roughness.

Grain

Adds subtle, organic noise—randomly placed blobs that add natural variation to the marbled texture. Use only as much as needed.

Layer Rotation

Rotates the marble texture. Click and drag the circular slider or enter a value between 0 and 360 degrees.

Seamless Tile

Select this option to create a repeatable pattern with no seams.

Random Seed

Controls the random elements of this filter. Click it until you get a result you like.