{
	"file_path": "C:\\Users\\GibyG\\AppData\\Local\\Packages\\Microsoft.MinecraftUWP_8wekyb3d8bbwe\\LocalState\\games\\com.mojang\\development_resource_packs\\TrueZAP(R)\\entity\\lead_zombiet3.json",
	"file_type": "client_entity",
	"format_version": 1,
	"file_uuid": "db6b4b6d_717e_4c78_acd1_faa0b426c1d0",
	"file_version": 3,
	"cache_content": {
		"children": [
			{
				"data": "1.8.0",
				"key": "format_version"
			},
			{
				"open": {
					"format_version": "1.8.0",
					"minecraft:client_entity": {
						"description": {
							"identifier": "tzap:lead_zombiet3",
							"min_engine_version": "1.8.0",
							"materials": {
								"default": "spider"
							},
							"textures": {
								"default": "textures/entity/zombies/zombiemaster"
							},
							"geometry": {
								"default": "geometry.zombie"
							},
							"spawn_egg": {
								"texture": "spawn_egg",
								"texture_index": 12
							},
							"scripts": {
								"pre_animation": [
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,99);",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,99);",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
								]
							},
							"animations": {
								"humanoid_big_head": "animation.humanoid.big_head",
								"look_at_target_default": "animation.humanoid.look_at_target.default.v1.0",
								"look_at_target_gliding": "animation.humanoid.look_at_target.gliding.v1.0",
								"look_at_target_swimming": "animation.humanoid.look_at_target.swimming.v1.0",
								"move": "animation.humanoid.move.v1.0",
								"riding.arms": "animation.humanoid.riding.arms.v1.0",
								"riding.legs": "animation.humanoid.riding.legs.v1.0",
								"holding": "animation.humanoid.holding.v1.0",
								"brandish_spear": "animation.humanoid.brandish_spear.v1.0",
								"charging": "animation.humanoid.charging.v1.0",
								"attack.rotations": "animation.humanoid.attack.rotations.v1.0",
								"sneaking": "animation.humanoid.sneaking.v1.0",
								"bob": "animation.humanoid.bob.v1.0",
								"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs.v1.0",
								"bow_and_arrow": "animation.humanoid.bow_and_arrow.v1.0",
								"use_item_progress": "animation.humanoid.use_item_progress.v1.0",
								"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
								"swimming": "animation.humanoid.swimming.v1.0",
								"humanoid_base_pose": "animation.humanoid.base_pose.v1.0",
								"zombie_swimming": "animation.zombie.swimming"
							},
							"animation_controllers": [
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								}
							],
							"render_controllers": [
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie"
							],
							"enable_attachables": true
						}
					}
				},
				"key": "minecraft:client_entity",
				"children": [
					{
						"open": {
							"description": {
								"identifier": "tzap:lead_zombiet3",
								"min_engine_version": "1.8.0",
								"materials": {
									"default": "spider"
								},
								"textures": {
									"default": "textures/entity/zombies/zombiemaster"
								},
								"geometry": {
									"default": "geometry.zombie"
								},
								"spawn_egg": {
									"texture": "spawn_egg",
									"texture_index": 12
								},
								"scripts": {
									"pre_animation": [
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,99);",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
										"variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,99);",
										"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
									]
								},
								"animations": {
									"humanoid_big_head": "animation.humanoid.big_head",
									"look_at_target_default": "animation.humanoid.look_at_target.default.v1.0",
									"look_at_target_gliding": "animation.humanoid.look_at_target.gliding.v1.0",
									"look_at_target_swimming": "animation.humanoid.look_at_target.swimming.v1.0",
									"move": "animation.humanoid.move.v1.0",
									"riding.arms": "animation.humanoid.riding.arms.v1.0",
									"riding.legs": "animation.humanoid.riding.legs.v1.0",
									"holding": "animation.humanoid.holding.v1.0",
									"brandish_spear": "animation.humanoid.brandish_spear.v1.0",
									"charging": "animation.humanoid.charging.v1.0",
									"attack.rotations": "animation.humanoid.attack.rotations.v1.0",
									"sneaking": "animation.humanoid.sneaking.v1.0",
									"bob": "animation.humanoid.bob.v1.0",
									"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs.v1.0",
									"bow_and_arrow": "animation.humanoid.bow_and_arrow.v1.0",
									"use_item_progress": "animation.humanoid.use_item_progress.v1.0",
									"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
									"swimming": "animation.humanoid.swimming.v1.0",
									"humanoid_base_pose": "animation.humanoid.base_pose.v1.0",
									"zombie_swimming": "animation.zombie.swimming"
								},
								"animation_controllers": [
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"humanoid_base_pose": "controller.animation.humanoid.base_pose"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"swimming": "controller.animation.humanoid.swimming"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"zombie_swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"humanoid_base_pose": "controller.animation.humanoid.base_pose"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"swimming": "controller.animation.humanoid.swimming"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"zombie_swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"humanoid_base_pose": "controller.animation.humanoid.base_pose"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"swimming": "controller.animation.humanoid.swimming"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"zombie_swimming": "controller.animation.zombie.swimming"
									},
									{
										"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
									},
									{
										"humanoid_base_pose": "controller.animation.humanoid.base_pose"
									},
									{
										"look_at_target": "controller.animation.humanoid.look_at_target"
									},
									{
										"move": "controller.animation.humanoid.move"
									},
									{
										"riding": "controller.animation.humanoid.riding"
									},
									{
										"holding": "controller.animation.humanoid.holding"
									},
									{
										"brandish_spear": "controller.animation.humanoid.brandish_spear"
									},
									{
										"charging": "controller.animation.humanoid.charging"
									},
									{
										"attack": "controller.animation.humanoid.attack"
									},
									{
										"sneaking": "controller.animation.humanoid.sneaking"
									},
									{
										"bob": "controller.animation.humanoid.bob"
									},
									{
										"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
									},
									{
										"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
									},
									{
										"swimming": "controller.animation.humanoid.swimming"
									},
									{
										"use_item_progress": "controller.animation.humanoid.use_item_progress"
									},
									{
										"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
									},
									{
										"zombie_swimming": "controller.animation.zombie.swimming"
									}
								],
								"render_controllers": [
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie",
									"controller.render.zombie"
								],
								"enable_attachables": true
							}
						},
						"key": "description",
						"is_minified": true,
						"children": {
							"identifier": "tzap:lead_zombiet3",
							"min_engine_version": "1.8.0",
							"materials": {
								"default": "spider"
							},
							"textures": {
								"default": "textures/entity/zombies/zombiemaster"
							},
							"geometry": {
								"default": "geometry.zombie"
							},
							"spawn_egg": {
								"texture": "spawn_egg",
								"texture_index": 12
							},
							"scripts": {
								"pre_animation": [
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,99);",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
									"variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,99);",
									"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
								]
							},
							"animations": {
								"humanoid_big_head": "animation.humanoid.big_head",
								"look_at_target_default": "animation.humanoid.look_at_target.default.v1.0",
								"look_at_target_gliding": "animation.humanoid.look_at_target.gliding.v1.0",
								"look_at_target_swimming": "animation.humanoid.look_at_target.swimming.v1.0",
								"move": "animation.humanoid.move.v1.0",
								"riding.arms": "animation.humanoid.riding.arms.v1.0",
								"riding.legs": "animation.humanoid.riding.legs.v1.0",
								"holding": "animation.humanoid.holding.v1.0",
								"brandish_spear": "animation.humanoid.brandish_spear.v1.0",
								"charging": "animation.humanoid.charging.v1.0",
								"attack.rotations": "animation.humanoid.attack.rotations.v1.0",
								"sneaking": "animation.humanoid.sneaking.v1.0",
								"bob": "animation.humanoid.bob.v1.0",
								"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs.v1.0",
								"bow_and_arrow": "animation.humanoid.bow_and_arrow.v1.0",
								"use_item_progress": "animation.humanoid.use_item_progress.v1.0",
								"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
								"swimming": "animation.humanoid.swimming.v1.0",
								"humanoid_base_pose": "animation.humanoid.base_pose.v1.0",
								"zombie_swimming": "animation.zombie.swimming"
							},
							"animation_controllers": [
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								},
								{
									"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
								},
								{
									"humanoid_base_pose": "controller.animation.humanoid.base_pose"
								},
								{
									"look_at_target": "controller.animation.humanoid.look_at_target"
								},
								{
									"move": "controller.animation.humanoid.move"
								},
								{
									"riding": "controller.animation.humanoid.riding"
								},
								{
									"holding": "controller.animation.humanoid.holding"
								},
								{
									"brandish_spear": "controller.animation.humanoid.brandish_spear"
								},
								{
									"charging": "controller.animation.humanoid.charging"
								},
								{
									"attack": "controller.animation.humanoid.attack"
								},
								{
									"sneaking": "controller.animation.humanoid.sneaking"
								},
								{
									"bob": "controller.animation.humanoid.bob"
								},
								{
									"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
								},
								{
									"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
								},
								{
									"swimming": "controller.animation.humanoid.swimming"
								},
								{
									"use_item_progress": "controller.animation.humanoid.use_item_progress"
								},
								{
									"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
								},
								{
									"zombie_swimming": "controller.animation.zombie.swimming"
								}
							],
							"render_controllers": [
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie",
								"controller.render.zombie"
							],
							"enable_attachables": true
						}
					}
				]
			}
		]
	}
}