{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.player.first_person_rifle": {
			"initial_state": "default",
			"states": {
				"default": {
					"animations": [
						"first_person_rifle"
					],
					"blend_transition": 0.1,
					"blend_via_shortest_path": true,
					"transitions": [
						{
							"sprinting": "query.is_sprinting && !variable.is_firing"
						},
						{
							"aiming": "query.is_sneaking"
						}
					]
				},
				"aiming": {
					"animations": [
						"first_person_rifle_aiming"
					],
					"blend_transition": 0.1,
					"blend_via_shortest_path": true,
					"transitions": [
						{
							"default": "!query.is_sneaking"
						},
						{
							"sprinting": "query.is_sprinting && !variable.is_firing"
						}
					]
				},
				"sprinting": {
					"animations": [
						"first_person_rifle_sprinting"
					],
					"blend_transition": 0.1,
					"blend_via_shortest_path": true,
					"transitions": [
						{
							"default": "!query.is_sprinting || variable.is_firing"
						},
						{
							"aiming": "query.is_sneaking"
						}
					]
				}
			}
		},
		"controller.animation.player.first_person_pistol": {
			"initial_state": "default",
			"states": {
				"default": {
					"animations": [
						"first_person_pistol"
					],
					"blend_transition": 0.1,
					"blend_via_shortest_path": true,
					"transitions": [
						{
							"sprinting": "query.is_sprinting && !variable.is_firing"
						}
					]
				},
				"sprinting": {
					"animations": [
						"first_person_pistol_sprinting"
					],
					"blend_transition": 0.1,
					"blend_via_shortest_path": true,
					"transitions": [
						{
							"default": "!query.is_sprinting || variable.is_firing"
						}
					]
				}
			}
		},
		"controller.animation.player.crossbow": {
			"initial_state": "default",
			"states": {
				"charge": {
					"animations": [
						"third_person_crossbow_equipped"
					],
					"transitions": [
						{
							"default": "query.get_equipped_item_name != 'crossbow' || (query.item_remaining_use_duration <= 0.0 && !query.item_is_charged)"
						},
						{
							"hold": "query.item_is_charged"
						}
					]
				},
				"default": {
					"transitions": [
						{
							"hold": "query.item_is_charged"
						},
						{
							"charge": "query.item_remaining_use_duration > 0.0"
						}
					]
				},
				"hold": {
					"animations": [
						"crossbow_hold"
					],
					"transitions": [
						{
							"default": "query.get_equipped_item_name != 'crossbow' || (query.item_remaining_use_duration <= 0.0 && !query.item_is_charged)"
						},
						{
							"charge": "query.item_remaining_use_duration > 0.0"
						}
					]
				}
			}
		},
		"controller.animation.player.first_person_attack": {
			"initial_state": "default",
			"states": {
				"default": {
					"animations": [
						{
							"first_person_attack_rotation": "variable.is_holding_right <= 0.0"
						},
						{
							"first_person_attack_rotation_item": "variable.is_holding_right > 0.0"
						}
					],
					"transitions": [
						{
							"vr_attack": "variable.is_using_vr"
						}
					]
				},
				"vr_attack": {
					"animations": [
						{
							"first_person_vr_attack_rotation": "variable.is_holding_right <= 0.0"
						},
						{
							"first_person_attack_rotation_item": "variable.is_holding_right > 0.0"
						}
					],
					"transitions": [
						{
							"default": "!variable.is_using_vr"
						}
					]
				}
			}
		},
		"controller.animation.player.first_person_map": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{
							"one_hand": "query.get_equipped_item_name('off_hand') == 'map' || query.get_equipped_item_name('off_hand') == 'shield'"
						},
						{
							"two_hand": "query.get_equipped_item_name('off_hand') != 'map' && query.get_equipped_item_name('off_hand') != 'shield'"
						}
					]
				},
				"one_hand": {
					"animations": [
						{
							"first_person_map_hold_main_hand": "query.get_equipped_item_name(0, 1) == 'map'"
						},
						{
							"first_person_map_hold_off_hand": "query.get_equipped_item_name('off_hand') == 'map' && (query.get_equipped_item_name == 'bow' ? !(variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0) : 1.0)"
						}
					],
					"transitions": [
						{
							"default": "query.get_equipped_item_name(0, 1) != 'map' && query.get_equipped_item_name('off_hand') != 'map'"
						},
						{
							"two_hand": "query.get_equipped_item_name('off_hand') != 'map' && query.get_equipped_item_name('off_hand') != 'shield'"
						}
					]
				},
				"two_hand": {
					"animations": [
						"first_person_map_hold",
						"first_person_map_hold_attack"
					],
					"transitions": [
						{
							"default": "query.get_equipped_item_name(0, 1) != 'map' && query.get_equipped_item_name('off_hand') != 'map'"
						},
						{
							"one_hand": "query.get_equipped_item_name('off_hand') == 'map' || query.get_equipped_item_name('off_hand') == 'shield'"
						}
					]
				}
			}
		},
		"controller.animation.player.hudplayer": {
			"initial_state": "default",
			"states": {
				"default": {
					"animations": [
						"humanoid_base_pose",
						{
							"look_at_target": "!query.is_sleeping && !query.is_emoting"
						},
						"move.arms",
						"move.legs",
						"cape",
						{
							"riding.arms": "query.is_riding"
						},
						{
							"riding.legs": "query.is_riding"
						},
						"holding",
						{
							"brandish_spear": "variable.is_brandishing_spear"
						},
						{
							"charging": "query.is_charging"
						},
						{
							"sneaking": "query.is_sneaking && !query.is_sleeping"
						},
						"bob",
						{
							"damage_nearby_mobs": "variable.damage_nearby_mobs"
						},
						{
							"swimming": "variable.swim_amount > 0.0"
						},
						{
							"swimming.legs": "variable.swim_amount > 0.0"
						},
						{
							"use_item_progress": "!query.equipped_item_any_tag('slot.weapon.mainhand', 'medical') && (variable.use_item_interval_progress > 0.0) || (variable.use_item_startup_progress > 0.0) && !variable.is_brandishing_spear"
						},
						{
							"using_medical_item": "query.equipped_item_any_tag('slot.weapon.mainhand', 'medical') && (variable.use_item_interval_progress > 0.0) || (variable.use_item_startup_progress > 0.0)"
						},
						{
							"sleeping": "query.is_sleeping && query.is_alive"
						},
						{
							"attack.positions": "variable.attack_time >= 0.0"
						},
						{
							"attack.rotations": "variable.attack_time >= 0.0"
						},
						{
							"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
						},
						{
							"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)"
						},
						{
							"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
						},
						{
							"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)"
						},
						{
							"third_person_gun_equipped": "variable.guns"
						}
					]
				}
			}
		},
		"controller.animation.player.root": {
			"initial_state": "first_person",
			"states": {
				"first_person": {
					"animations": [
						{
							"first_person_swap_item": "!variable.guns"
						},
						{
							"first_person_attack_controller": "variable.attack_time > 0.0f && query.get_equipped_item_name != 'map'"
						},
						"first_person_base_pose",
						{
							"first_person_empty_hand": "query.get_equipped_item_name(0, 1) != 'map' && !variable.guns && !variable.weapons"
						},
						{
							"first_person_walk": "variable.bob_animation"
						},
						{
							"first_person_map_controller": "(query.get_equipped_item_name(0, 1) == 'map' || query.get_equipped_item_name('off_hand') == 'map')"
						},
						{
							"first_person_crossbow_equipped": "query.get_equipped_item_name == 'crossbow' && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)"
						},
						{
							"first_person_crossbow_hold": "query.get_equipped_item_name == 'crossbow' && query.item_is_charged"
						},
						{
							"first_person_breathing_bob": "variable.attack_time <= 0.0"
						},
						{
							"first_person_rifle_controller": "variable.rifles"
						},
						{
							"first_person_pistol_controller": "variable.pistols"
						},
						{
							"first_person_weapon": "variable.weapons"
						}
					],
					"transitions": [
						{
							"paperdoll": "variable.is_paperdoll"
						},
						{
							"map_player": "variable.map_face_icon"
						},
						{
							"third_person": "!variable.is_first_person"
						}
					]
				},
				"map_player": {
					"transitions": [
						{
							"paperdoll": "variable.is_paperdoll"
						},
						{
							"first_person": "variable.is_first_person"
						},
						{
							"third_person": "!variable.map_face_icon && !variable.is_first_person"
						}
					]
				},
				"paperdoll": {
					"animations": [
						"humanoid_base_pose",
						{
							"look_at_target_ui": "variable.should_look_at_target_ui"
						},
						"move.arms",
						"move.legs",
						"cape"
					],
					"transitions": [
						{
							"first_person": "!variable.is_paperdoll && variable.is_first_person"
						},
						{
							"map_player": "variable.map_face_icon"
						},
						{
							"third_person": "!variable.is_paperdoll && !variable.is_first_person"
						}
					]
				},
				"third_person": {
					"animations": [
						"humanoid_base_pose",
						{
							"look_at_target": "!query.is_sleeping && !query.is_emoting"
						},
						"move.arms",
						"move.legs",
						"cape",
						{
							"riding.arms": "query.is_riding"
						},
						{
							"riding.legs": "query.is_riding"
						},
						"holding",
						{
							"brandish_spear": "variable.is_brandishing_spear"
						},
						{
							"charging": "query.is_charging"
						},
						{
							"sneaking": "query.is_sneaking && !query.is_sleeping"
						},
						"bob",
						{
							"damage_nearby_mobs": "variable.damage_nearby_mobs"
						},
						{
							"swimming": "variable.swim_amount > 0.0"
						},
						{
							"swimming.legs": "variable.swim_amount > 0.0"
						},
						{
							"use_item_progress": "!query.equipped_item_any_tag('slot.weapon.mainhand', 'medical') && (variable.use_item_interval_progress > 0.0) || (variable.use_item_startup_progress > 0.0) && !variable.is_brandishing_spear"
						},
						{
							"using_medical_item": "query.equipped_item_any_tag('slot.weapon.mainhand', 'medical') && (variable.use_item_interval_progress > 0.0) || (variable.use_item_startup_progress > 0.0)"
						},
						{
							"fishing_rod": "query.get_equipped_item_name == 'fishing_rod'"
						},
						{
							"sleeping": "query.is_sleeping && query.is_alive"
						},
						{
							"attack.positions": "variable.attack_time >= 0.0"
						},
						{
							"attack.rotations": "variable.attack_time >= 0.0"
						},
						{
							"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
						},
						{
							"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)"
						},
						{
							"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
						},
						{
							"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)"
						},
						{
							"third_person_gun_equipped": "variable.guns"
						}
					],
					"transitions": [
						{
							"paperdoll": "variable.is_paperdoll"
						},
						{
							"first_person": "variable.is_first_person"
						},
						{
							"map_player": "variable.map_face_icon"
						}
					]
				}
			}
		}
	}
}