{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.cooldown": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
					{"1":"query.get_equipped_item_name=='mdk' && variable.attack_time"},
					{"2":"query.get_equipped_item_name=='hatchet' && variable.attack_time"},
					{"3":"query.get_equipped_item_name=='crowbar' && variable.attack_time"},
					{"4":"query.get_equipped_item_name=='bayonet' && variable.attack_time"},
					{"5":"query.get_equipped_item_name=='kabar1217' && variable.attack_time"},
					{"6":"query.get_equipped_item_name=='machete' && variable.attack_time"},
					{"7":"query.get_equipped_item_name=='combat_knife' && variable.attack_time"},
					{"8":"query.get_equipped_item_name=='engineer_shovel' && variable.attack_time"}
					]
				},
				"1":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 1 0 true"]},
				"2":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 2 1 true"]},
				"3":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 1 1 true"]},
				"4":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 1 2 true"]},
				"5":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 1 2 true"]},
				"6":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 1 2 true"]},
				"7":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 1 1 true"]},
				"8":{"transitions":[{"default":"(1.0)"}],"on_entry":["/title @s actionbar Cooldowning...","/effect @s weakness 2 2 true"]}
			}
		}
	}
}