{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.hammer_hulk_smash0": {
      "initial_state": "default",
      "states": {
        "default": {
          "transitions": [
            {
              "shoot": "variable.attack_time && !query.is_sheared && !query.is_powered && query.mark_variant == 3"
            }
          ]
        },
        "shoot": {
          "transitions": [
            {
              "default": "variable.attack_time && !query.is_sheared && !query.is_powered && query.mark_variant == 3"
            }
          ],
          "on_entry": [
            "@s smash2",
            "/effect @s weakness 1 255 true",
            "/effect @s slowness 1 255 true",
            "/execute @s ~~~ detect ~~-1~ grass 0 fill ~~-1 ~ ~~-1 ~ dirt 0 destroy",
             "/execute @s ~~~ detect ~1~-1~1 grass 0 fill ~1~-1~1 ~1~-1 ~1 dirt 0 destroy",
             "/execute @s ~~~ detect ~-1~-1~-1 grass 0 fill ~-1~-1~-1 ~-1~-1 ~-1 dirt 0 destroy",
             "/execute @s ~~~ detect ~-1~-1~1 grass 0 fill ~-1~-1~1 ~-1~-1 ~1 dirt 0 destroy",
             "/execute @s ~~~ detect ~1~-1~-1 grass 0 fill ~1~-1~-1 ~1~-1 ~-1 dirt 0 destroy"
          ]
        }
      }
    }
  }
}