kill @e [type=ntc:tree,r=2]
scoreboard objectives add trees dummy trees
scoreboard players random @s trees 1 5
kill @e [type=ntc:tree,r=1]
execute @s[scores={trees=1}] ~~~ structure load oak_1 ~-4 ~-1 ~-3
execute @s[scores={trees=2}] ~ ~ ~ structure load oak_2 ~-5 ~-1 ~-4
execute @s[scores={trees=3}] ~ ~ ~ structure load oak_3 ~-3 ~-1 ~-5
execute @s[scores={trees=4}] ~ ~ ~ structure load oak_4 ~-3 ~-1 ~-5
execute @s[scores={trees=5}] ~ ~ ~ structure load malke_custom_oak_tree ~-3 ~-1 ~5
kill @e [type=ntc:tree,r=1]