{
	"format_version": "1.8.0",
	"animations": {
		"animation.player.first_person.rifle": {
			"loop": true,
			"bones": {
				"leftArm": {
					"rotation": ["77.5 + variable.is_using_vr * 7.5", "-32.5 + variable.is_using_vr * 7.5", "180 + variable.is_using_vr * -2.5"],
					"position": [-2, -5, 10]
				},
				"rightArm": {
					"rotation": ["90 + variable.is_using_vr * 7.5", "7.5 + variable.is_using_vr * 7.5", "180 + variable.is_using_vr * -2.5"],
					"position": [13.5, -4, 3]
				}
			}
		},
		"animation.player.first_person.rifle_aiming": {
			"loop": true,
			"bones": {
				"leftArm": {
					"rotation": ["77.5 + variable.is_using_vr * 7.5", "-32.5 + variable.is_using_vr * 7.5", "180 + variable.is_using_vr * -2.5"],
					"position": [-2, -5, 10],
					"scale": "variable.has_scope ? 0 : 1"
				},
				"rightArm": {
					"rotation": ["90 + variable.is_using_vr * 7.5", "7.5 + variable.is_using_vr * 7.5", "180 + variable.is_using_vr * -2.5"],
					"position": [13.5, -4, 3],
					"scale": "variable.has_scope ? 0 : 1"
				}
			}
		},
		"animation.player.first_person.rifle_sprinting": {
			"loop": true,
			"bones": {
				"leftArm": {
					"rotation": ["80 + variable.is_using_vr * 7.5", "-60 + variable.is_using_vr * 7.5", "172.5 + variable.is_using_vr * -2.5"],
					"position": [-9, -5, 10]
				},
				"rightArm": {
					"rotation": ["72.5 + variable.is_using_vr * 7.5", "42.5 + variable.is_using_vr * 7.5", "172.5 + variable.is_using_vr * -2.5"],
					"position": [15.5, -5, 5]
				}
			}
		},
		"animation.player.first_person.pistol": {
			"loop": true,
			"bones": {
				"leftArm": {
					"rotation": ["80 + variable.is_using_vr * 7.5", "-32.5 + variable.is_using_vr * 7.5", "180 + variable.is_using_vr * -2.5"],
					"position": [-2, -8, 12]
				},
				"rightArm": {
					"rotation": ["90 + variable.is_using_vr * 7.5", "5 + variable.is_using_vr * 7.5", "180 + variable.is_using_vr * -2.5"],
					"position": [13.5, -5, 12]
				}
			}
		},
		"animation.player.first_person.pistol_sprinting": {
			"loop": true,
			"bones": {
				"leftArm": {
					"rotation": ["54.5 + variable.is_using_vr * 7.5", "-48.5 + variable.is_using_vr * 7.5", "165.5 + variable.is_using_vr * -2.5"],
					"position": [-2, -8, 12]
				},
				"rightArm": {
					"rotation": ["40 + variable.is_using_vr * 7.5", "variable.is_using_vr * 7.5", "165 + variable.is_using_vr * -2.5"],
					"position": [13.5, -5, 12]
				}
			}
		},
		"animation.player.first_person.weapon": {
			"loop": true,
			"bones": {
				"rightArm": {
					"rotation": ["90 + variable.is_using_vr * 7.5", "12.5 + variable.is_using_vr * 7.5", "167.5 + variable.is_using_vr * -2.5"],
					"position": [10, -2, 7]
				}
			}
		}
	}
}